From: Subject: LEIS DO XADREZ DA FIDE Date: Thu, 21 May 2009 18:33:14 -0300 MIME-Version: 1.0 Content-Type: multipart/related; type="text/html"; boundary="----=_NextPart_000_0000_01C9DA42.9A354990" X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3350 This is a multi-part message in MIME format. ------=_NextPart_000_0000_01C9DA42.9A354990 Content-Type: text/html; charset="Windows-1252" Content-Transfer-Encoding: quoted-printable Content-Location: http://www.bcx.com.br/leisfidedresden2008.htm LEIS DO XADREZ DA FIDE

Tradu=E7=E3o: AI = Antonio Bento=20

NOVA LEI DO XADREZ =

 

THE FIDE LAWS OF=20 CHESS

As Leis do Xadrez da FIDE = regulamentam o jogo no tabuleiro.
O texto em ingl=EAs =E9 a = vers=E3o=20 aut=EAntica da Lei do Xadrez adotada no 77=BA Congresso da FIDE = realizado em=20 Dresden (Alemanha) em Novembro de  2008, que entrar=E1 em = vigor em 1 de=20 julho de 2009.
Nestas Leis, as palavras "ele", "lhe" e "seu" = incluem=20 "ela" e "sua".

The FIDE Laws of Chess = cover=20 over-the-board play.
The English text is the authentic version = of the=20 Laws of Chess, which was adopted at the 77th FIDE Congress at = Dresden=20 (Germany) November 2008, coming into force on 1 July 2009.
In = these=20 Laws the words 'he', 'him' and 'his' include 'she' and 'her'.=20

PREF=C1CIO

 

PREFACE=20

As Leis de Xadrez n=E3o = podem abranger=20 todas as situa=E7=F5es poss=EDveis que possam surgir durante uma = partida, nem=20 podem regular todas as quest=F5es administrativas. H=E1 casos que = n=E3o s=E3o=20 precisamente regulamentados por um Artigo das Leis, mas sempre = ser=E1=20 poss=EDvel alcan=E7ar-se uma decis=E3o correta, analisando = situa=E7=F5es an=E1logas=20 que s=E3o tratadas nas Leis.
As Leis pressup=F5em que os = =E1rbitros t=EAm a=20 necess=E1ria compet=EAncia, capacidade de julgamento e absoluta = objetividade.=20 Demasiadamente detalhada, uma regra pode restringir a liberdade de = julgamento do =E1rbitro e assim impedir-lhe de encontrar a = solu=E7=E3o ideal=20 para um problema ditado pela justi=E7a, l=F3gica e fatores=20 especiais.

 
The Laws of Chess = cannot cover all=20 possible situations that may arise during a game, nor can they = regulate=20 all administrative questions. Where cases are not precisely = regulated by=20 an Article of the Laws, it should be possible to reach a correct = decision=20 by studying analogous situations, which are discussed in the Laws. =

The Laws assume that arbiters have the necessary = competence, sound=20 judgement and absolute objectivity. Too detailed a rule might = deprive the=20 arbiter of his freedom of judgement and thus prevent him from = finding the=20 solution to a problem dictated by fairness, logic and special=20 factors.

A Fide=20 apela a todos os enxadristas e federa=E7=F5es  que aceitem este ponto = de=20 vista.
Uma federa=E7=E3o filiada tem liberdade  para  = inserir  regra  = mais=20 detalhada, desde que:

  1. n=E3o conflite com as = Leis do Xadrez=20 oficiais da FIDE;

  2. limite-se ao = territ=F3rio da=20 federa=E7=E3o concernente; e

  3. n=E3o seja v=E1lida = para qualquer=20 competi=E7=E3o, campeonato  ou   evento  = v=E1lido =20 para  obten=E7=E3o  de rating ou t=EDtulo FIDE.=20

 

FIDE appeals to all chess = players and=20 federations to accept this view.
A member federation is free to = introduce more detailed rules provided they:

  1. do not conflict in any = way with the=20 official FIDE Laws of Chess;

  2. are limited to the = territory of the=20 federation concerned; and

  3. are not valid for any = FIDE match,=20 championship or qualifying event, or for a FIDE title or rating=20 tournament.

REGRAS B=C1SICAS = DO=20 JOGO

Art

BASIC RULES OF=20 PLAY

Da = natureza e=20 objetivos do jogo de xadrez

1

The nature=20 and objectives of the game of chess
O jogo de xadrez =E9 = disputado entre=20 dois oponentes que movem pe=E7as alternadamente sobre um tabuleiro = quadrado=20 denominado tabuleiro de xadrez. O jogador com as pe=E7as brancas = come=E7a o=20 jogo. Diz-se que um jogador 'tem a vez de jogar', quando a jogada = do seu=20 oponente tiver sido feita. (Veja Artigo=20 6.7)
1.1=20
The game of chess is = played between=20 two opponents who move their pieces alternately on a square board = called a=20 'chessboard'. The player with the white pieces commences the game. = A=20 player is said to 'have the move', when his opponent's move has = been=20 made.(See Article 6.7)
O objetivo de cada = jogador =E9=20 colocar o rei do oponente 'sob ataque' de tal forma que o oponente = n=E3o=20 tenha lance legal. O jogador que alcan=E7ar esse objetivo diz-se = que deu=20 xeque-mate no rei do advers=E1rio e venceu a partida. N=E3o =E9 = permitido deixar=20 ou colocar o seu pr=F3prio rei sob ataque, bem como capturar o rei = do=20 oponente. O oponente cujo rei  sofreu  xeque-mate perdeu = a=20 partida.
1.2
The objective of each = player is to=20 place the opponent's king 'under attack' in such a way that the = opponent=20 has no legal move. The player who achieves this goal is said to = have=20 'checkmated' the opponent's king and to have won the game. Leaving = one=92s=20 own king under attack, exposing one=92s own king to attack and = also=20 =92capturing=92 the opponent=92s king are not allowed. The = opponent whose king=20 has been checkmated has lost the game.
A partida est=E1 = empatada se resultar=20 numa posi=E7=E3o  em que nenhum dos jogadores tem = possibilidade de dar=20 xeque-mate.
1.3=20
If the position is such = that=20 neither player can possibly checkmate, the game is drawn.=20
Da = posi=E7=E3o inicial=20 das pe=E7as no tabuleiro

2

The=20 initial position of the pieces on the chessboard =
O tabuleiro de xadrez = =E9 composto de=20 uma rede de 8x8 com   64  casas  iguais = alternadamente=20 claras  (as casas 'brancas') e escuras (as casas = 'pretas').
O=20 tabuleiro =E9 colocado entre os jogadores de tal forma que seja = branca a=20 casa do canto =E0 direita de cada  jogador
2.1=20
The chessboard is = composed of an=20 8x8 grid of 64 equal squares alternately light (the 'white' = squares) and=20 dark (the 'black' squares).
The chessboard is placed between = the=20 players in such a way that the near corner square to the right of = the=20 player is white.
No in=EDcio da partida, = um jogador=20 tem 16 pe=E7as de cor clara (as pe=E7as 'brancas'); o outro tem 16 = pe=E7as de=20 cor escura (as pe=E7as pretas''):
Essas pe=E7as s=E3o as=20 seguintes:
2.2
At the beginning of the = game one=20 player has 16 light-coloured pieces (the 'white' pieces); the = other has 16=20 dark-coloured pieces (the 'black' pieces):
These pieces are as = follows:
 
Um rei branco,usualmente = indicado=20 pelo s=EDmbolo 3D"white_king.gif
Uma dama branca, indicada pelo=20 s=EDmbolo 3D"white_queen.gif
Duas torres brancas, indicadas pelo=20 s=EDmbolo 3D"white_rook.gif
Dois bispos brancos, indicados pelo=20 s=EDmbolo 3D"white_bishop.gif
Dois cavalos brancos, indicados pelo = s=EDmbolo 3D"white_knight.gif
Oito pe=F5es brancos, indicados pelo = s=EDmbolo 3D"white_pawn.gif
Um rei preto, indicado pelo=20 s=EDmbolo 3D"black_king.gif
Uma dama preta, indicada pelo=20 s=EDmbolo 3D"black_queen.gif
Duas torres pretas, indicadas pelo=20 s=EDmbolo 3D"black_rook.gif
Dois bispos pretos, indicados pelo=20 s=EDmbolo 3D"black_bishop.gif
Dois cavalos pretos, indicados pelo=20 s=EDmbolo 3D"black_knight.gif
Oito pe=F5es pretos, indicados pelo=20 s=EDmbolo 3D"black_pawn.gif
 =20
A white king, usually indicated by = the=20 symbol 3D"white_king.gif
A white queen, indicated by the=20 symbol 3D"white_queen.gif
Two white rooks, indicated by the=20 symbol 3D"white_rook.gif
Two white bishops, indicated by the=20 symbol 3D"white_bishop.gif
Two white knights, indicated by the=20 symbol 3D"white_knight.gif
Eight white pawns, indicated by the=20 symbol 3D"white_pawn.gif
A black king, indicated by the=20 symbol 3D"black_king.gif
A black queen, indicated by the=20 symbol 3D"black_queen.gif
Two black rooks, indicated by the=20 symbol 3D"black_rook.gif
Two black bishops, indicated by the=20 symbol 3D"black_bishop.gif
Two black knights, indicated by the=20 symbol 3D"black_knight.gif
Eight black pawns, indicated by the=20 symbol 3D"black_pawn.gif
A posi=E7=E3o = inicial das pe=E7as=20 no tabuleiro =E9 a seguinte: 2.3 The initial=20 position of the pieces on the chessboard is as follows:=20
 
As oito casas = dispostas=20 verticalmente s=E3o chamadas de =91colunas=92. As oito casas = dispostas=20 horizontalmente s=E3o chamadas de =91fileiras=92. As linhas retas = de casas da=20 mesma cor, movendo-se de uma ponta do tabuleiro a uma ponta = adjacente, =E9=20 chamada de=91diagonal=92.
2.4
The eight vertical = columns of=20 squares are called 'files'. The eight horizontal rows of squares = are=20 called ranks'. A straight line of squares of the same colour, = running from=20 one edge of the board to an adjacent edge, is called a 'diagonal'. =

Do movimento das=20 pe=E7as

3

The moves of the = pieces=20

N=E3o =E9 permitido = mover uma pe=E7a para=20 uma casa j=E1 ocupada por outra pe=E7a de mesma cor. Se uma pe=E7a = move-se para=20 uma casa j=E1 ocupada por uma pe=E7a do oponente, esta =FAltima = =E9 capturada e=20 retirada do tabuleiro, como parte do mesmo movimento. Diz-se que = uma pe=E7a=20 est=E1 atacando uma pe=E7a do oponente se puder efetuar uma = captura naquela=20 casa, de acordo com o disposto nos Artigos 3.2 a = 3.8
Considera-se que=20 uma pe=E7a ataca uma casa, mesmo se tal pe=E7a est=E1 impedida de = ser movida=20 para esta casa, porque, consequentemente, deixaria ou colocaria o = seu=20 pr=F3prio rei sob ataque.
3.1
It is not permitted to = move a piece=20 to a square occupied by a piece of the same colour. If a piece = moves to a=20 square occupied by an opponent's piece the latter is captured and = removed=20 from the chessboard as part of the same move. A piece is said to = attack an=20 opponent's piece if the piece could make a capture on that square=20 according to Articles 3.2 to 3.8.

A piece is considered to = attack a=20 square, even if such a piece is constrained from moving to that = square=20 because it would then leave or place the king of its own colour = under=20 attack.
O bispo pode mover-se = para qualquer=20 casa ao longo da diagonal em que se encontra
3.2
The bishop may move to = any square=20 along a diagonal on which it stands.
A torre pode mover-se = para qualquer=20 casa ao longo da coluna ou fileira, em que se = encontra
3.3
The rook may move to = any square=20 along the file or the rank on which it stands. =
A dama pode mover-se = para qualquer=20 casa ao longo da coluna, fileira ou diagonal, em que se=20 encontra.
3.4
The queen may move to = any square=20 along the file, the rank or a diagonal on which it stands.=20
Ao fazer esses = movimentos, o bispo,=20 torre ou dama n=E3o podem pular sobre qualquer pe=E7a que esteja = em seu=20 caminho.
3.5
When making these moves = the bishop,=20 rook or queen may not move over any intervening pieces.=20
O cavalo pode ser = movido para uma=20 das casas mais pr=F3xima em rela=E7=E3o =E0 qual ocupa. Note que a = casa para a=20 qual o cavalo pode mover-se n=E3o est=E1 na mesma coluna, fileira = ou=20 diagonal.
3.6
The knight may move to = one of the=20 squares nearest to that on which it stands but not on the same = rank, file=20 or diagonal.

a.  O pe=E3o pode = ser movido para=20 uma casa, imediatamente =E0 sua frente, na mesma coluna, que n=E3o = se encontre=20 ocupada, ou

b.  em seu primeiro = lance o pe=E3o=20 pode ser movido conforme mencionado em (a) acima; alternativamente = pode=20 avan=E7ar duas casas ao longo da mesma coluna, desde que ambas = estejam=20 desocupados, ou

c.  o pe=E3o pode = ser movido para=20 uma casa ocupada por uma pe=E7a do oponente, que esteja = diagonalmente =E0 sua=20 frente, numa coluna adjacente, capturando aquela = pe=E7a.

.

 =20

3.7

a.   The pawn = may move=20 forward to the unoccupied square immediately in front of it on the = same=20 file, or


b.  on its first = move the=20 pawn may move as in (a); alternatively it may advance two squares = along=20 the same file provided both squares are unoccupied, or


c.  the pawn may = move to a=20 square occupied by an opponent's piece, which is diagonally in = front of it=20 on an adjacent file, capturing that piece

d. Um pe=E3o atacando uma = casa=20 atravessada pelo pe=E3o do oponente que acaba de avan=E7ar duas = casas num=20 =FAnico lance vindo de sua casa original, pode capturar este = pe=E3o oponente=20 como se aquele tivesse se movido apenas uma casa.
Esta captura = pode=20 ser feita apenas no movimento imediatamente ap=F3s ao referido = avan=E7o e =E9=20 chamada de tomada =91en passant=92.

d. A pawn attacking a = square crossed=20 by an opponent's pawn which has advanced two squares in one move = from its=20 original square may capture this opponent's pawn as though the = latter had=20 been moved only one square.

This capture may only be made = on the=20 move following this advance and is called an 'en passant' capture. =

e. Quando o pe=E3o = alcan=E7a a =FAltima=20 casa da sua coluna deve ser trocado, como parte de uma mesma = jogada na=20 mesma casa por uma nova dama, torre, bispo, ou cavalo da mesma cor = do=20 pe=E3o. A escolha do jogador n=E3o est=E1 restrita a pe=E7as j=E1 = capturadas na=20 partida.
Esta troca de um pe=E3o por outra pe=E7a =E9 chamada = de =91promo=E7=E3o=92=20 e a a=E7=E3o da nova pe=E7a =E9 imediata.
e. When a pawn reaches = the rank=20 furthest from its starting position it must be exchanged as part = of the=20 same move on the same square for a queen, rook, bishop or knight = of the=20 pawn's colour. The player's choice is not restricted to pieces = that have=20 been captured previously.
This exchange of a pawn for another = piece is=20 called 'promotion' and the effect of the new piece is immediate.=20
a.  H=E1 duas = formas=20 diferentes de mover o rei:

i.  movendo-se o rei para = qualquer=20 casa vizinha n=E3o atacada por uma ou mais pe=E7as do = oponente.


Considera-se que as pe=E7as do oponente atacam uma = casa , mesmo=20 que essas pe=E7as n=E3o possam ser movidas. ou

ii.  =91rocando=92. = Este =E9 um lance=20 efetuado com o rei e uma das torres, de mesma cor ao longo da = primeira=20 fileira do jogador, considerado como um =FAnico lance de rei e = executado da=20 seguinte forma: o rei =E9 transferido de sua casa original  a = duas=20 casas em dire=E7=E3o =E0 torre que est=E1 em sua casa = original,  em seguida,=20 a torre =E9 transferida para a casa a que o rei acabou de=20 atravessar.





(1)  Roque n=E3o =E9 = permitido=20 temporariamente:

  1. se a casa que o rei = ocupa,  ou=20 a casa pela qual deve passar, ou ainda a casa a que passar=E1 a = ocupar,=20 estiver atacada por uma ou mais pe=E7as do oponente.

  2. se houver alguma pe=E7a = entre o rei e=20 a torre com a qual o roque ser=E1 efetuado. =


(2)  Perde-se o direito=20 de rocar:

  1. se o rei j=E1 foi = movido, ou=20

  2. com uma torre que j=E1 = tenha se=20 movido

3.8 a.  There are two different ways of = moving the=20 king, by:

i.  moving to any adjoining square not = attacked by=20 one or more of the opponent's pieces.


The opponent`s=20 pieces are considered to attack a square, even if such pieces = cannot=20 themselves move. or


ii. 'castling'. = This is a move=20 of the king and either rook of the same colour along the player's = first=20 rank, counting as a single move of the king and executed as = follows: the=20 king is transferred from its original square two squares towards = the rook=20 on its original square, then that rook is transferred to the = square the=20 king has just crossed.


(1) Castling is = prevented=20 temporarily

  1. if the square on which = the king=20 stands, or the square which it must cross, or the square which = it is to=20 occupy, is attacked by one or more of the opponent's = pieces.

  2. if there is any piece = between the=20 king and the rook with which castling is to be effected.=20


(2): The right to = castle has been=20 lost:

  1. if the king has already = moved, or=20

  2. with a rook that has = already moved=20

   
Diz-se que o rei est=E1 = em xeque se=20 estiver atacado por uma ou mais pe=E7as do oponente mesmo que tais = pe=E7as=20 estejam cravadas, ou seja, impedidas de sair daquela casa, porque=20 deixariam ou colocariam o seu pr=F3prio rei em xeque. Nenhuma = pe=E7a pode ser=20 movida de modo que exponha ou deixe o rei da mesma cor em xeque.=20
3.9
The king is said to be = 'in check'=20 if it is attacked by one or more of the opponent's pieces, even if = such=20 pieces are constrained from moving to that square because they = would then=20 leave or place their own king in check.
No piece can be moved = that=20 will either expose the king of the same colour to check or leave = that king=20 in check.
Do ato de = mover as=20 pe=E7as

4

The=20 act of moving the pieces
Cada lance deve = ser feito=20 apenas com uma das m=E3os. 4.1 Each move=20 must be made with one hand only.
Desde que antes = manifeste sua=20 inten=E7=E3o (por exemplo, dizendo eu arrumo "j=92adoube" ou "I = adjust"), o=20 jogador que tem a vez de jogar pode arrumar uma ou mais pe=E7as em = suas=20 casas.
4.2
Provided that he first = expresses=20 his intention (e.g. by saying "j'adoube" or "I adjust"), the = player having=20 the move may adjust one or more pieces on their squares.=20
Excetuado o disposto no = artigo=20 anterior, se o jogador que tem a vez de jogar toca deliberadamente = no=20 tabuleiro
  1. uma ou mais de suas = pr=F3prias pe=E7as,=20 dever=E1 jogar  a primeira pe=E7a tocada a qual possa ser = movida,=20 ou

  2. uma ou mais pe=E7as de = seu=20 advers=E1rio, dever=E1 capturar a primeira pe=E7a tocada, que = possa ser=20 capturada.

  3. uma pe=E7a de cada cor, = dever=E1=20 capturar a pe=E7a do oponente com a sua pe=E7a ou, se isso for = ilegal, =20 mover ou capturar a primeira pe=E7a tocada que possa ser jogada = ou=20 capturada. Se n=E3o estiver claro qual pe=E7a foi tocada antes, =  =20 deve-se considerar que a pe=E7a do pr=F3prio jogador foi tocada = antes da do=20 seu oponente.

4.3

Except as provided in = Article 4.2, if=20 the player having the move deliberately touches on the chessboard=20

  1. one or more of his own = pieces, he=20 must move the first piece touched which can be moved, or =

  2. one or more of his = opponent`s=20 pieces, he must capture the first piece touched, which can be = captured,=20 or

  3. one piece of each = colour, he must=20 capture the opponent`s piece with his piece or, if this is = illegal, move=20 or capture the first piece touched which can be moved or = captured. If it=20 is unclear, whether the player`s own piece or his opponent`s was = touched=20 first, the player`s own piece shall be considered to have been = touched=20 before his opponent`s.

Se o jogador tendo a vez de=20 jogar 4.4 If a player = having the=20 move
  1. deliberadamente toca no = seu rei e=20 numa de suas torres dever=E1 rocar nesta ala se o movimento for = legal.=20

  2. deliberadamente toca = uma =20 torre e em seguida em seu rei, n=E3o pode rocar nesta ala nesta = jogada, e=20 a situa=E7=E3o dever=E1 ser regulada pelo Artigo 4.3 = (a)

  3. pretendendo rocar, toca = seu rei ou=20 seu rei e uma torre ao mesmo tempo, mas o roque neste lado =E9 = ilegal, o=20 jogador deve fazer outro lance legal com seu rei (inclusive o = roque para=20 o outro lado). Se o rei n=E3o tiver nenhum lance legal, o = jogador est=E1=20 liberado para fazer qualquer outra jogada legal.

  4. Se o jogador promove um = pe=E3o, a=20 escolha da nova pe=E7a somente est=E1 finalizada, quando a nova = pe=E7a tiver=20 tocado na casa de promo=E7=E3o.

  1. deliberately touches = his king and=20 rook he must castle on that side if it is legal to do so. =

  2. deliberately touches a = rook and=20 then his king he is not allowed to castle on that side on that = move and=20 the situation shall be governed by Article 4.3(a).

  3. intending to castle, = touches the=20 king or king and rook at the same time, but castling on that = side is=20 illegal, the player must make another legal move with his king = (which=20 may include castling on the other side). If the king has no = legal move,=20 the player is free to make any legal move.

  4. promotes a pawn, the = choice of the=20 new piece is finalised, when the new piece has touched the = square of=20 promotion.

Se nenhuma das = pe=E7as tocadas=20 pode ser movida ou capturada o jogador pode fazer qualquer jogada = legal.=20 4.5 If none of=20 the pieces touched can be moved or captured, the player may make = any legal=20 move.

Quando uma pe=E7a for = solta numa casa,=20 como consequ=EAncia de um lance legal ou parte de um lance legal, = ela n=E3o=20 pode ser movida para outra casa neste lance. A jogada =E9 ent=E3o = considerada=20 como efetuada:

  1. no caso de uma captura, = quando a=20 pe=E7a capturada tiver sido retirada do tabuleiro e o jogador, = ap=F3s=20 colocar a sua pr=F3pria pe=E7a na nova casa, tiver soltado da = m=E3o a pe=E7a que=20 capturou;

  2. caso de roque, quando o = jogador=20 tiver soltado da m=E3o a torre na casa previamente atravessada = pelo rei.=20 Ap=F3s o jogador ter soltado da m=E3o o rei, o lance n=E3o = estaria=20 implementado, mas o jogador n=E3o mais tem o direito de fazer = qualquer=20 outro lance a n=E3o ser rocar naquela ala, se isto for=20 legal;

  3. no caso de promo=E7=E3o = de pe=E3o, quando=20 o pe=E3o tiver sido removido do tabuleiro e a m=E3o do jogadar = tiver soltado=20 a nova pe=E7a, ap=F3s coloc=E1-la na casa de promo=E7=E3o. Se o = jogador j=E1 tiver=20 soltado de sua m=E3o o pe=E3o que alcan=E7ou a casa de = promo=E7=E3o, o movimento=20 ainda n=E3o est=E1 efetuado, mas o jogador n=E3o tem mais o = direito de jogar o=20 pe=E3o para outra casa.

4.6

When, as a legal move or = part of a=20 legal move, a piece has been released on a square, it cannot be = moved to=20 another square on this move. The move is then considered to have = been=20 made:

  1. in the case of a = capture, when the=20 captured piece has been removed from the chessboard and the = player,=20 having placed his own piece on its new square, has released this = capturing piece from his hand;

  2. in the case of = castling, when the=20 player's hand has released the rook on the square previously = crossed by=20 the king. When the player has released the king from his hand, = the move=20 is not yet made, but the player no longer has the right to make = any move=20 other than castling on that side, if this is legal;

  3. in the case of the = promotion of a=20 pawn, when the pawn has been removed from the chessboard and the = player's hand has released the new piece after placing it on the = promotion square. If the player has released from his hand the = pawn that=20 has reached the promotion square, the move is not yet made, but = the=20 player no longer has the right to play the pawn to another=20 square.

A jogada =E9 = considerada legal quando=20 todos os requisitos relevantes do Artigo 3 tiverem sido cumpridos. = Se a=20 jogada n=E3o =E9 legal, outro lance deve ser feito ao inv=E9s do = mencionado no=20 Artigo 4.5
The move is called = legal when all=20 the relevant requirements of Article 3 have been fulfilled. If the = move is=20 not legal, another move shall be made instead as per Article 4.5.=20
O jogador perde o = direito de=20 reclamar de uma viola=E7=E3o, por parte do oponente, das = disposi=E7=F5es do Artigo=20 4, a partir do momento em que tenha deliberadamente tocado numa=20 pe=E7a.
4.7
A player forfeits his = right to a=20 claim against his opponent`s violation of Article 4, once he = deliberately=20 touches a piece.
Do = t=E9rmino da=20 partida

5

The=20 completion of the game
  1. A partida =E9 vencida = pelo jogador=20 que der xeque-mate no rei do oponente. Isto imediatamente = termina a=20 partida, desde que n=E3o tenha sido ilegal o lance que produziu = a posi=E7=E3o=20 de xeque-mate.

  2. A partida =E9 vencida = pelo jogador=20 cujo oponente declara que abandona. Isto imediatamente termina a = partida.

5.1
  1. The game is won by the = player who=20 has checkmated his opponent's king. This immediately ends the = game,=20 provided that the move producing the checkmate position was a = legal=20 move.

  2. The game is won by the = player whose=20 opponent declares he resigns. This immediately ends the game.=20

  1. A partida est=E1 = empatada quando o=20 jogador que tem a vez n=E3o tem lance legal e o seu rei n=E3o = est=E1 em xeque.=20 Diz-se que a partida terminou com o rei =91afogado=92. Isto = imediatamente=20 termina a partida desde que n=E3o tenha sido ilegal o lance que = produziu a=20 posi=E7=E3o de afogado.

  2. a partida est=E1 = empatada quando=20 aparece uma posi=E7=E3o em que nenhum dos jogadores pode dar = xeque-mate no=20 rei do advers=E1rio por qualquer sequ=EAncia de lances = legais.Diz-se que a=20 partida terminou numa 'posi=E7=E3o morta'. Isto imediatamente = termina a=20 partida desde que n=E3o tenha sido ilegal o lance que produziu a = posi=E7=E3o.

  3. A partida est=E1 = empatada mediante=20 comum acordo entre os jogadores, durante a partida. Isto = imediatamente=20 termina a partida . (Veja  Artigo 9.1)

  4. A partida pode estar = empatada se=20 uma posi=E7=E3o id=EAntica est=E1 por aparecer, ou apareceu pelo = menos tr=EAs=20 vezes no tabuleiro. (Veja Artigo 9.2)

  5. A partida pode estar = empatada se os=20 =FAltimos 50 lances consecutivos tiverem sido efetuados por = ambos os=20 jogadores sem que qualquer pe=E3o tenha sido movido e sem = qualquer=20 captura.
    (Veja Artigo 9.3)

5.2
  1. The game is drawn when = the player=20 to move has no legal move and his king is not in check. The game = is said=20 to end in 'stalemate'. This immediately ends the game, provided = that the=20 move producing the stalemate position was legal.

  2. The game is drawn when = a position=20 has arisen in which neither player can checkmate the opponent's = king=20 with any series of legal moves. The game is said to end in a = 'dead=20 position'. This immediately ends the game, provided that the = move=20 producing the position was legal.

  3. The game is drawn upon = agreement=20 between the two players during the game. This immediately ends = the game.=20 (See Article 9.1)

  4. The game may be drawn = if any=20 identical position is about to appear or has appeared on the = chessboard=20 at least three times. (See Article 9.2)

  5. The game may be drawn = if each=20 player has made the last 50 consecutive moves without the = movement of=20 any pawn and without any capture. (See Article 9.3)=20

REGRAS DE = COMPETI=C7=C3O=20

 

COMPETITION=20 RULES

Do = rel=F3gio de=20 xadrez

6

The=20 chess clock
=91Rel=F3gio de = xadrez=92 quer dizer um=20 rel=F3gio com dois mostradores de tempo, conectados entre si de = tal modo que=20 s=F3 um deles pode funcionar de cada vez.
=91Rel=F3gio=92 nas = Leis do Xadrez=20 significa um dos dois mostradores de tempo. Cada rel=F3gio tem uma = seta.
=91Queda de seta=92 quer dizer o t=E9rmino do tempo = estipulado para um=20 jogador.
6.1
'Chess clock' means a = clock with=20 two time displays, connected to each other in such a way that only = one of=20 them can run at one time.
'Clock' in the Laws of Chess means = one of=20 the two time displays. Each time display has a 'flag'.
'Flag = fall'=20 means the expiration of the allotted time for a player.=20
  1. Ao usar um rel=F3gio de = xadrez, =20 cada jogador deve fazer um   n=FAmero m=EDnimo de lances ou = todos os=20 lances, num determinado per=EDodo e/ou pode receber uma parcela = adicional=20 de tempo ap=F3s cada lance. Todos estes fatores devem deve ser = previamente=20 especificados.

  2. O tempo poupado por um = jogador=20 durante um controle de tempo =E9 adicionado ao tempo do = pr=F3ximo per=EDodo,=20 exceto no modo  'tempo adicional'.
    No modo =91tempo = adicional=92=20 ambos os jogadores recebem um determinado =91tempo de reflex=E3o = principal=92.=20 Tamb=E9m recebem um =91tempo extra=92, constante, para cada = lance. A contagem=20 regressiva do tempo principal come=E7a somente depois de = esgotado o tempo=20 extra. Desde que o jogador pare seu rel=F3gio antes de = esgotar-se o =91tempo=20 extra=92, o =91tempo principal=92 n=E3o muda, independentemente = da propor=E7=E3o do=20 =91tempo pr=E9-determinado=92 usado.

6.2
  1. When using a chess = clock, each=20 player must make a minimum number of moves or all moves in an = allotted=20 period of time and/or may be allocated an additional amount of = time with=20 each move. All these factors must be specified in advance.=20

  2. The time saved by a = player during=20 one period is added to his time available for the next period, = except in=20 the 'time delay' mode.
    In the time delay mode both players = receive an=20 allotted 'main thinking time'. Each player also receives a = 'fixed extra=20 time' with every move. The countdown of the main time only = commences=20 after the fixed time has expired. Provided the player stops his = clock=20 before the expiration of the fixed time, the main thinking time = does not=20 change, irrespective of the proportion of the fixed time used.=20

Imediatamente ap=F3s a = queda de uma=20 seta, os requisitos do Artigo 6.2 (a) devem ser=20 verificados.
6.3
Immediately after a = flag falls, the=20 requirements of Article 6.2(a) must be checked. =
Antes do in=EDcio da = partida cabe ao=20 =E1rbitro decidir onde o rel=F3gio =E9 colocado. =
6.4 Before the=20 start of the game the arbiter decides where the chess clock is = placed.=20
O rel=F3gio do jogador = que tiver as=20 pe=E7as brancas deve ser posto em movimento na hora determinada = para o=20 in=EDcio da partida
6.5
At the time determined = for the=20 start of the game the clock of the player who has the white pieces = is=20 started.
  1. Qualquer jogador que = chegar ao=20 tabuleiro ap=F3s o in=EDcio da sess=E3o perder=E1 a partida. = Deste modo o=20 per=EDodo de aus=EAncia =E9 0 (zero) minutos. As regras da = competi=E7=E3o podem=20 especificar de outra forma.

  2. Se as = regras de uma competi=E7=E3o especificarem um = per=EDodo de aus=EAncia=20 diferente, aplica-se o seguinte:
    Se nenhum dos jogadores = chegou no=20 hor=E1rio de in=EDcio, o jogador com as pe=E7as brancas dever=E1 = perder todo o=20 tempo decorrido antes de sua chegada, a menos que o regulamento = da=20 competi=E7=E3o especifique ou o =E1rbitro decida de outra=20 forma.

6.6
  1. Any player who arrives = at the=20 chessboard after the start of the session shall lose the = game.Thus the=20 default time is 0 minutes. The rules of a competition may = specify=20 otherwise.

  2. If the rules of a = competition=20 specify a different default time, the following shall = apply.
    If=20 neither player is present initially, the player who has the = white pieces=20 shall lose all the time that elapses until he arrives, unless = the rules=20 of the competition specify or the arbiter decides otherwise=20

  1. Durante a partida cada = jogador,=20 depois de fazer seu lance no tabuleiro, dever=E1 parar seu = pr=F3prio rel=F3gio=20 e acionar o rel=F3gio de seu oponente. Deve ser sempre permitido = a um=20 jogador acionar o pino de seu rel=F3gio.Seu lance n=E3o =E9 = considerado=20 completo at=E9 que o tenha feito, a menos que o lance termine a = partida=20 (Veja Artigos 5.1a e 5.2a, 5.2b, 5.2c e 9.6).
    O tempo = decorrido=20 entre executar o lance no tabuleiro e parar o pr=F3prio = rel=F3gio, bem como=20 por em funcionamento o rel=F3gio do oponente, =E9 considerado = como parte do=20 tempo alocado ao jogador.

  2. O jogador deve parar = seu rel=F3gio=20 com a mesma m=E3o com a qual executou seu lance. =C9 proibido = manter a m=E3o=20 sobre o pino do rel=F3gio ou pairar sobre ele.

  3. Os jogadores devem = manusear o=20 rel=F3gio de xadrez corretamente. =C9 proibido acion=E1-lo com = muita for=E7a,=20 segurar ou derrub=E1-lo. O uso inadequado do rel=F3gio dever=E1 = ser penalizado=20 de acordo com o estabelecido no Artigo 13.4.

  4. Se o jogador estiver = incapacitado=20 de usar o rel=F3gio, pode indicar um assistente para = acion=E1-lo  desde=20 que aceito pelo =E1rbitro. Os rel=F3gios devem ser corretamente = ajustados=20 pelo =E1rbitro de modo justo.

6.7
  1. During the game each = player, having=20 made his move on the chessboard, shall stop his own clock and = start his=20 opponent's clock. A player must always be allowed to stop his = clock. His=20 move is not considered to have been completed until he has done = so,=20 unless the move that was made ends the game. (See the Articles = 5.1.a,=20 5.2.a, 5.2.b, 5.2.c and 9.6)
    The time between making the = move on the=20 chessboard and stopping his own clock and starting his = opponent's clock=20 is regarded as part of the time allotted to the player. =

  2. A player must stop his = clock with=20 the same hand as that with which he made his move. It is = forbidden for a=20 player to keep his finger on the button or to 'hover' over it.=20

  3. The players must handle = the chess=20 clock properly. It is forbidden to punch it forcibly, to pick it = up or=20 to knock it over. Improper clock handling shall be penalised in=20 accordance with Article 13.4.

  4. If a player is unable = to use the=20 clock, an assistant, who must be acceptable to the arbiter, may = be=20 provided by the player to perform this operation. The clocks = shall be=20 adjusted by the arbiter in an equitable = way.

Uma seta =E9 = considerada ca=EDda quando=20 o =E1rbitro observa o fato ou, quando um dos jogadores acusar a = queda de=20 seta.
6.8
A flag is considered to = have fallen=20 when the arbiter observes the fact or when either player has made = a valid=20 claim to that effect.
Exceto onde se aplicam = uma das=20 disposi=E7=F5es contidas  nos Artigos 5.1 (a), (b), 5.2 (a), = (b), (c),=20 perder=E1 a partida o jogador que n=E3o completar, em seu tempo, o = n=FAmero=20 prescrito de lances. Entretanto, a partida est=E1 empatada, quando = se=20 alcan=E7a uma posi=E7=E3o em que o oponente n=E3o pode dar = xeque-mate no rei do=20 advers=E1rio por qualquer sequ=EAncia de lances legais=20 poss=EDveis.
6.9
Except where one of the = Articles:=20 5.1 (a), (b), 5.2 (a), (b), (c) applies, if a player does not = complete the=20 prescribed number of moves in the allotted time, the game is lost = by the=20 player. However, the game is drawn, if the position is such that = the=20 opponent cannot checkmate the player's king by any possible series = of=20 legal moves.
  1. Qualquer ind=EDcio dado = pelos=20 rel=F3gios ser=E1 considerado conclusivo na aus=EAncia de = qualquer defeito=20 evidente. Dever=E1 ser substitu=EDdo qualquer rel=F3gio de = xadrez que tenha=20 defeito =F3bvio. O =E1rbitro dever=E1 substituir o rel=F3gio e = valer-se de seu=20 bom senso quando ajustar os tempos a serem mostrados pelos = ponteiros do=20 rel=F3gio que substituir=E1 o que apresentava = defeito.

  2. Se durante a partida = constatar-se=20 que a regulagem de qualquer um ou ambos os rel=F3gios estava = incorreta,=20 qualquer um dos jogadores ou o =E1rbitro dever=E1 parar = imediatamente os=20 rel=F3gios. O =E1rbitro dever=E1 corrigir os tempos e o contador = de lances. O=20 =E1rbitro dever=E1 usar seu melhor julgamento para determinar a = regulagem=20 correta.

6.10
  1. Every indication given = by the=20 clocks is considered to be conclusive in the absence of any = evident=20 defect. A chess clock with an evident defect shall be replaced. = The=20 arbiter shall replace the clock and use his best judgement when=20 determining the times to be shown on the replacement chess=20 clock.

  2. If during a game it is = found that=20 the setting of either or both cloks was incorrect, either player = of the=20 arbiter shall stop the clocks immediately. The arbiter shall = install the=20 correct setting and adjust the times and move counter. He shall = use his=20 best judgement when determining the correct=20 settings.

Se ambas as setas = ca=EDrem e for=20 imposs=EDvel determinar qual delas caiu primeiro = ent=E3o

  1. a partida dever=E1 = continuar se isso=20 acontece em qualquer per=EDodo do jogo, exceto no =FAltimo = periodo.=20

  2. a partida est=E1 = empatada se isso=20 acontece no per=EDodo do jogo, em que todos os lances = remanescentes devem=20 ser completados.

6.11

If both flags have fallen = and it is=20 impossible to establish which flag fell first then

  1. the game shall continue = if it=20 happens in any period of the game except the last period.=20

  2. the game is drawn if it = happens in=20 the period of a game, in which all the remaining moves must be=20 completed.

  1. Se um jogo precisa ser=20 interrompido, o =E1rbitro dever=E1 parar os rel=F3gios. =

  2. O jogador somente pode = parar os=20 rel=F3gios a fim de procurar a ajuda do =E1rbitro, por exemplo, = quando=20 ocorrer uma promo=E7=E3o e a pe=E7a requerida n=E3o estiver=20 dispon=EDvel.

  3. O =E1rbitro dever=E1 = decidir quando a=20 partida dever=E1 ser reiniciada.

  4. Se o jogador parar os = rel=F3gios a=20 fim de procurar  assist=EAncia da arbitragem, o =E1rbitro = dever=E1=20 determinar se o jogador tem alguma raz=E3o v=E1lida para ter = feito essa=20 a=E7=E3o. Se for =F3bvio que n=E3o houve raz=E3o v=E1lida para = parar os rel=F3gios, o=20 jogador dever=E1 ser penalizado de acordo com o artigo=20 13.4

6.12
  1. If the game needs to be = interrupted, the arbiter shall stop the clocks.

  2. A player may stop the = clocks only=20 in order to seek the arbiter's assistance, for instance when = promotion=20 has taken place and the piece required is not available. =

  3. The arbiter shall = decide when the=20 game is to be restarted in either case.

  4. If a player stops the = clocks in=20 order to seek the arbiter's assistance, the arbiter shall = determine if=20 the player had any valid reason for doing so. If it is obvious = that the=20 player has no valid reason for stopping the clocks, the player = shall be=20 penalised according to article 13.4. =

Se uma irregularidade = ocorre e/ou=20 as pe=E7as devam ser recolocadas numa posi=E7=E3o anterior, o = =E1rbitro dever=E1=20 usar o seu melhor discernimento para determinar os tempos a serem=20 disponibilizados nos rel=F3gios. O =E1rbitro dever=E1 tamb=E9m, se = necess=E1rio,=20 ajustar o contador do n=FAmero de lances.
6.13

If an irregularity occurs = and/or the=20 pieces have to be restored to a previous position, the arbiter = shall use=20 his best judgement to determine the times to be shown on the = clocks. He=20 shall also, if necessary, adjust the clock's move counter.=20

S=E3o permitidos no = sal=E3o de jogos:=20 telas, monitores ou tabuleiros murais, mostrando a posi=E7=E3o = atual do=20 tabuleiro, os lances e o n=FAmero de lances feitos, e rel=F3gios = que tamb=E9m=20 mostrem o n=FAmero de lances. Entretanto, o jogador n=E3o pode = fazer qualquer=20 reclama=E7=E3o baseada em informa=E7=E3o exibida dessa = maneira.
6.14
Screens, monitors, or = demonstration=20 boards showing the current position on the chessboard, the moves = and the=20 number of moves made, and clocks which also show the number of = moves, are=20 allowed in the playing hall. However, the player may not make a = claim=20 based on information shown in this manner. =
Das=20 Irregularidades

7

Irregularities
  1. Se durante a partida = descobrir-se=20 que a posi=E7=E3o inicial das pe=E7as estava errada, o jogo = dever=E1 ser anulado=20 e disputada uma nova partida.

  2. Se durante uma partida = constatar-se=20 que o tabuleiro foi colocado contrariando o disposto no Artigo = 2.1, a=20 partida continua mas a posi=E7=E3o das pe=E7as deve ser = transferida para um=20 tabuleiro corretamente colocado.

7.1
  1. If during a game it is = found that=20 the initial position of the pieces was incorrect, the game shall = be=20 cancelled and a new game played.

  2. If during a game it is = found=20 that the chessboard has been placed = contrary to=20 Article 2.1, the game continues but the position reached must be = transferred to a correctly placed chessboard. =

Se uma partida tiver = come=E7ado com=20 as cores trocadas, dever=E1 continuar, a menos que o =E1rbitro = decida de outra=20 forma.
7.2
If a game has begun = with colours=20 reversed, then it shall continue, unless the arbiter rules = otherwise.=20
Se o jogador derruba ou = desloca  uma ou mais pe=E7as, dever=E1 restabelecer a correta = posi=E7=E3o no=20 seu pr=F3prio tempo. Se necess=E1rio, o jogador ou o oponente = poder=E1 parar o=20 rel=F3gio e pedir a ajuda do =E1rbitro. O =E1rbitro poder=E1 = penalizar o jogador=20 que  deslocou as pe=E7as.
7.3
If a player displaces = one or more=20 pieces, he shall re-establish the correct position in his own = time. If=20 necessary, either the player or his opponent shall stop the clocks = and ask=20 for the arbiter's assistance. The arbiter may penalise the player = who=20 displaced the pieces
  1. Se durante uma partida = descobrir-se=20 que um lance ilegal, inclusive falha no ritual de promo=E7=E3o = de um pe=E3o ou=20 captura do rei do oponente, tiver sido completado, dever=E1 ser=20 restabelecida a posi=E7=E3o imediatamente anterior =E0 = irregularidade. Se a=20 referida posi=E7=E3o n=E3o puder ser reconstitu=EDda, a partida = dever=E1 continuar=20 a partir da =FAltima posi=E7=E3o identific=E1vel, anterior =E0 = irregularidade. Os=20 rel=F3gios dever=E3o ser ajustados de acordo com o Artigo 6.13. = Os Artigos=20 4.3 e 4.6 aplicam-se =E0 jogada que for feita em = substitui=E7=E3o ao lance=20 imposs=EDvel. A partida dever=E1 ent=E3o continuar a partir da = posi=E7=E3o=20 restabelecida.

  2. Ap=F3s a ado=E7=E3o das = a=E7=F5es descritas=20 no Artigo 7.4(a), para os dois primeiros lances ilegais feitos = por um=20 jogador, o =E1rbitro dever=E1 dar dois minutos extras ao = oponente, a cada=20 inst=E2ncia; para o terceiro lance ilegal efetuado pelo mesmo = jogador, o=20 =E1rbitro dever=E1 declarar a partida perdida para este jogador. =
    Entretanto, a partida est=E1 empatada, = quando se=20 alcan=E7a uma posi=E7=E3o em que o oponente n=E3o pode dar = xeque-mate no rei do=20 advers=E1rio por qualquer sequ=EAncia de lances legais=20 poss=EDveis.

7.4
  1. If during a game it is = found that=20 an illegal move, including failing to meet the requirements of = the=20
    promotion of a pawn or capturing the opponent=92s king, has = been=20 completed, the position immediately before the irregularity = shall be=20 reinstated. If the position immediately before the irregularity = cannot=20 be determined, the game shall continue from the last = identifiable=20 position prior to the irregularity. The clocks shall be adjusted = according to Article 6.13. Article 4.3 and 4.6 apply to the move = replacing the illegal move. The game shall then continue from = this=20 reinstated position.

  2. After the action taken = under=20 Article 7.4(a), for the first two illegal moves by a player the = arbiter=20 shall give two minutes extra time to his opponent in each = instance; for=20 a third illegal move by the same player, the arbiter shall = declare the=20 game lost by this player. However, the game is drawn, if the = position is=20 such that the opponent cannot checkmate the player's king by any = possible series of legal = moves.

Se durante uma partida = descobrir-se=20 que as pe=E7as foram deslocadas de suas casas, dever=E1 ser = restabelecida a=20 posi=E7=E3o imediatamente anterior =E0 irregularidade. Se a = referida posi=E7=E3o n=E3o=20 puder ser  determinada, a partida dever=E1 continuar a partir = da =FAltima=20 posi=E7=E3o identific=E1vel anterior =E0 irregularidade. Os = rel=F3gios dever=E3o ser=20 ajustados de acordo com o Artigo 6.13.  A partida dever=E1 = ent=E3o=20 continuar a partir da posi=E7=E3o restabelecida

7.5

If during a game it is = found that=20 pieces have been displaced from their squares, the position before = the=20 irregularity shall be re-instated. If the position immediately = before the=20 irregularity cannot be identified, the game shall continue from = the last=20 identifiable position prior to the irregularity. The clocks shall = be=20 adjusted according to Article 6.13. The game shall then continue = from this=20 re-instated position.

Da = anota=E7=E3o dos=20 lances

8

The=20 recording of the moves

No decorrer do jogo a cada jogador =E9 = requerido  anotar=20 na planilha prescrita para a competi=E7=E3o, em nota=E7=E3o = alg=E9brica (Ap=EAndice=20 C), os pr=F3prios lances e os do oponente, de = maneira=20 correta, lance a lance, t=E3o claro e leg=EDvel quanto poss=EDvel. = =C9 proibido=20 anotar previamente o lance, exceto se o jogador estiver = reivindicando=20 empate na forma dos Artigos 9.2, 9.3 ou C.13.

O jogador = pode=20 responder a um lance do oponente antes de anot=E1-lo, se assim o = desejar.=20 Todavia n=E3o pode executar um lance se deixou de anotar o seu = lance=20 anterior. Ambos os jogadores devem anotar a oferta de empate na=20 planilha  (Ap=EAndice C.12).
Se o jogador estiver = incapacitado de=20 anotar, um assistente, que pode ser providenciado pelo jogador e = aceito=20 pelo =E1rbitro, anotar=E1 os lances. Seu rel=F3gio dever=E1 ser = ajustado pelo=20 =E1rbitro de uma maneira justa.

8.1

In the course of play = each player=20 is required to record his own moves and those of his opponent in = the=20 correct manner, move after move, as clearly and legibly as = possible, in=20 the algebraic notation (Appendix C), on the = 'scoresheet'=20 prescribed for the competition. It is forbidden to write the moves = in=20 advance, unless the player is claiming a draw according to Article = 9.2,=20 9.3 or C.13.

A player may reply to his opponent's move = before=20 recording it, if he so wishes.
He must record his previous = move before=20 making another.
Both players must record the offer of a draw = on the=20 scoresheet. (Appendix C.12)
If a player is = unable to=20 keep score, an assistant, who must be is acceptable to the = arbiter, may be=20 provided by the player to write the moves. His clock shall be = adjusted by=20 the arbiter in an equitable way.
Durante a partida a = planilha dever=E1=20 estar sempre vis=EDvel para o =E1rbitro.
8.2
The scoresheet shall be = visible to=20 the arbiter throughout the game.
As planilhas = s=E3o de=20 propriedade dos organizadores do evento. 8.3 The=20 scoresheets are the property of the organisers of the = event.
Quando o jogador tiver = menos de=20 cinco minutos em seu rel=F3gio em algum est=E1gio de um per=EDodo = da partida e=20 n=E3o recebe b=F4nus de 30 segundos ou mais ap=F3s cada lance = ent=E3o pelo tempo=20 remanescente do per=EDodo n=E3o =E9 obrigado a atender aos = requisitos do Artigo=20 8.1. Imediatamente ap=F3s a queda de uma das =91setas=92 o jogador = deve=20 atualizar a sua planilha antes de mover uma pe=E7a no tabuleiro.=20
8.4
If a player has less = than five=20 minutes left on his clock at some stage in a period and does have=20 additional time of 30 seconds or more added with each move, then = for the=20 remainder of the period he is not obliged to meet the requirements = of=20 Article 8.1. Immediately after one flag has fallen the player must = update=20 his scoresheet completely before moving a piece on the chessboard. =
  1. Se nenhum dos jogadores = estiver=20 obrigado a anotar, de acordo com o Artigo 8.4, o =E1rbitro ou o=20 assistente, deve estar presente e anotar os lances. Nesse caso,=20 imediatamente ap=F3s a queda da seta, o =E1rbitro dever=E1 parar = os rel=F3gios.=20 Ent=E3o ambos os jogadores dever=E3o atualizar suas planilhas, = usando a do=20 =E1rbitro ou a do oponente.

  2. Se apenas um jogador = estiver=20 desobrigado de anotar, de acordo com o Artigo 8.4, dever=E1 = atualizar sua=20 planilha t=E3o logo uma das setas tenha ca=EDdo. Desde que seja = a sua vez de=20 fazer o lance, o jogador pode usar a planilha do oponente, mas =  =20 deve devolv=EA-la antes de fazer o seu lance.

  3. Se n=E3o houver = planilha completa=20 dispon=EDvel, os jogadores devem reconstituir a partida num = outro=20 tabuleiro, sob a supervis=E3o do =E1rbitro ou assistente. = Dever=E1 primeiro=20 anotar a posi=E7=E3o atual, os tempos e o n=FAmero de lances = efetuados, se=20 esta informa=E7=E3o estiver dispon=EDvel, antes de efetuar a = reconstitui=E7=E3o da=20 partida.

8.5
  1. If neither player is = required to=20 keep score under Article 8.4, the arbiter or an assistant should = try to=20 be present and keep score. In this case, immediately after one = flag has=20 fallen, the arbiter shall stop the clocks. Then both players = shall=20 update their scoresheets, using the arbiter's or the opponent's=20 scoresheet.

  2. If only one player is = not required=20 to keep score under Article 8.4 he must, as soon as either flag = has=20 fallen, update his scoresheet completely before moving a piece = on the=20 chessboard. Provided it is the player's move, he may use his = opponent's=20 scoresheet, but must return it before making a move =

  3. If no complete = scoresheet is=20 available, the players must reconstruct the game on a second = chessboard=20 under the control of the arbiter or an assistant. He shall first = record=20 the actual game position, clock times and the number of moves = made, if=20 this information is available, before reconstruction takes = place.=20

Se as planilhas n=E3o = estiverem=20 atualizadas mostrando que um jogador ultrapassou o limite de = tempo, o=20 pr=F3ximo lance dever=E1 ser considerado como sendo o primeiro do = pr=F3ximo=20 per=EDodo de tempo, a menos que haja evid=EAncia de que mais = lances foram=20 feitos.
8.6
If the scoresheets = cannot be=20 brought up to date showing that a player has overstepped the = allotted=20 time, the next move made shall be considered as the first of the = following=20 time period, unless there is evidence that more moves have been = made.=20
Terminada a partida, = ambos os=20 jogadores devem assinar ambas as planilhas, indicando o resultado = do jogo.=20 Mesmo se incorreto, este resultado permanece, a menos que o = =E1rbitro decida=20 de outra forma.
8.7
At the conclusion of = the game both=20 players shall sign both scoresheets, indicating the result of the = game.=20 Even if incorrect, this result shall stand, unless the arbiter = decides=20 otherwise.
Das = partidas=20 empatadas 9 The=20 drawn game
a. As regras de uma = competi=E7=E3o podem=20 especificar que os jogadores n=E3o podem concordar em empatar em = menos de um=20 determinado n=FAmero de lances nem de jeito nenhum, sem o = consentimento do=20 =E1rbitro. 9.1
a. The rules of a = competition may=20 specify that players cannot agree to a draw in less than a = specified=20 number of moves or at all, without the consent of the=20 arbiter.
b. Se as regras de uma = competi=E7=E3o=20 permitem empate de comum acordo aplica-se: b. If the = rules of a=20 competition allow a draw agreement the following = apply:
  1. O jogador que quiser = propor empate=20 dever=E1 faz=EA-lo  depois de executar o lance no = tabuleiro, antes de=20 parar o pr=F3prio rel=F3gio e por em movimento o do oponente. = Uma=20 oferta  a qualquer outro tempo durante a partida  =E9 = ainda=20 v=E1lida, mas o Artigo 12.5 deve ser levado em considera=E7=E3o. = Nenhuma=20 condi=E7=E3o pode ser inclu=EDda na proposta. Em ambos os casos, = a oferta n=E3o=20 pode ser retirada e continua v=E1lida at=E9 que o oponente a = aceite, a=20 rejeite oralmente, a rejeite tocando uma pe=E7a com a = inten=E7=E3o de mover ou=20 capturar uma pe=E7a, ou se a partida terminar de alguma outra=20 forma.

  2. A oferta de empate = dever=E1 ser=20 anotada pelos dois jogadores em suas planilhas com um s=EDmbolo = (Veja=20 Ap=EAndice C13).

  3. Uma reclama=E7=E3o de = empate com base=20 nos Artigos 9.2, 9.3 ou 10.2 dever=E1 ser considerada como uma = oferta de=20 empate.

  1. A player wishing to = offer a draw=20 shall do so after having made a move on the chessboard and = before=20 stopping his clock and starting the opponent's clock. An offer = at any=20 other time during play is still valid, but Article 12.5 must be=20 considered. No conditions can be attached to the offer. In both = cases=20 the offer cannot be withdrawn and remains valid until the = opponent=20 accepts it, rejects it orally, rejects it by touching a piece = with the=20 intention of moving or capturing it, or the game is concluded in = some=20 other way.

  2. The offer of a draw = shall be noted=20 by each player on his scoresheet with a symbol (See Appendix = C13).=20

  3. A claim of a draw under = 9.2, 9.3 or=20 10.2 shall be considered to be an offer of a draw.=20

A partida est=E1 = empatada, ap=F3s uma=20 reclama=E7=E3o correta do jogador que tem a vez de jogar, quando a = mesma=20 posi=E7=E3o, por pelo menos tr=EAs vezes (n=E3o necessariamente = por repeti=E7=E3o de=20 jogadas)

  1. est=E1 por aparecer, se = antes anota=20 seu lance na planilha e declara ao =E1rbitro a sua inten=E7=E3o = de fazer o=20 referido lance, ou

  2. acaba de aparecer, e o = jogador que=20 reivindica o empate tem a vez de jogar.

    As posi=E7=F5es = conforme (a)=20 e (b) s=E3o consideradas id=EAnticas, se o mesmo jogador tem a = vez,  =20 pe=E7as do mesmo tipo e cor ocupam as mesmas casas, e as = possibilidades de=20 movimento de todas as pe=E7as dos dois  jogadores s=E3o as = mesmas.=20
    As posi=E7=F5es n=E3o s=E3o id=EAnticas se um pe=E3o que = pudesse ter sido=20 capturado =91en passant=92 n=E3o mais pode ser capturado desta = maneira. Quando=20 um rei estiver em xeque, somente perde seu direito de rocar = depois de=20 ser movido.

9.2

The game is drawn, upon a = correct=20 claim by the player having the move, when the same position, for = at least=20 the third time (not necessarily by a repetition of moves) =

  1. is about to appear, if = he first=20 writes his move on his scoresheet and declares to the arbiter = his=20 intention to make this move, or

  2. has just appeared, = and  the=20 player claiming the draw has the move.

    Positions as in = (a) and=20 (b) are considered the same, if the same player has the move, = pieces of=20 the same kind and colour occupy the same squares, and the = possible moves=20 of all the pieces of both players are the same.
    Positions = are not=20 the same if a pawn that could have been captured en passant can = no=20 longer be captured in this manner. When a king is in check, it = only=20 loses its castling rights after it is=20 moved.

A partida est=E1 = empatada, por=20 uma correta reclama=E7=E3o   do jogador que tem a vez de = jogar, se=20
  1. anota seu lance em sua = planilha, e=20 declara ao =E1rbitro a inten=E7=E3o de executar seu lance, que = resultar=E1 em 50=20 lances feitos para cada jogador sem o movimento de qualquer = pe=E3o e sem=20 qualquer captura, ou

  2. os =FAltimos 50 lances = consecutivos=20 foram feitos por ambos os jogadores, sem o movimento de qualquer = pe=E3o ou=20 qualquer captura.

9.3

The game is drawn, upon a = correct=20 claim by the player having the move, if

  1. he writes his move on = his=20 scoresheet, and declares to the arbiter his intention to make = his move=20 which will result in the last 50 moves having been made by each = player=20 without the movement of any pawn and without any capture, or =

  2. the last 50 consecutive = moves have=20 been made by each player without the movement of any pawn and = without=20 any capture.

Se o jogador toca numa = pe=E7a=20 conforme Artigo 4.3 sem ter reclamado o empate, perde o direito = =E0=20 reivindica=E7=E3o, com base nos Artigos 9.2 e 9.3, naquele=20 lance.
9.4
If the player touches a = piece as in=20 Article 4.3 without having claimeda the draw, he loses the right = to claim,=20 as in Article 9.2 or 9.3, on that move.

Se o jogador reclama um = empate, com=20 base nos Artigo 9.2 e 9.3, pode parar ambos os rel=F3gios (Veja = Artigo=20 6.12.b). N=E3o lhe =E9 permitido retirar a = reclama=E7=E3o

  1. Se a reclama=E7=E3o for = considerada=20 correta, a partida ser=E1 imediatamente considerada = empatada

  2. Se a reclama=E7=E3o for = considerada=20 incorreta, o =E1rbitro dever=E1 adicionar tr=EAs minutos ao = tempo restante do=20 oponente. Ent=E3o a partida dever=E1 continuar. Se a = reclama=E7=E3o for feita=20 com base em um lance pretendido, este lance deve ser feito de = acordo com=20 o disposto no artigo 4.

9.5

If a player claims a draw = as in=20 Article 9.2 or 9.3, he may stop both clocks (See Article 6.12.b). = He is=20 not allowed to withdraw his claim.

  1. If the claim is found = to be correct=20 the game is immediately drawn.

  2. If the claim is found = to be=20 incorrect, the arbiter shall add three minutes to the opponent's = thinking time. Then the game shal continue. If the claim was = based on an=20 intended move, this move must be made as according to Article=20 4.

A partida est=E1 = empatada quando se=20 alcan=E7a uma posi=E7=E3o em que o xeque-mate n=E3o pode ocorrer = por qualquer=20 sequ=EAncia de lances legais poss=EDveis. Isto imediatamente = termina a partida=20 desde que o lance produzindo esta posi=E7=E3o seja = legal.
9.6
The game is drawn when = a position=20 is reached from which a checkmate cannot occur by any possible = series of=20 legal moves. This immediately ends the = game,=20 provided that the move producing this position was=20 legal.
Do final = acelerado=20 10 Quickplay Finish =
O =91final acelerado=92 = =E9 a fase de uma=20 partida, quando todos os lances (remanescentes) devem ser = efetuados num=20 determinado limite de tempo.
10.1
A 'quickplay finish' is = the phase=20 of a game, when all the (remaining) moves must be made in a = limited time.=20

Se o jogador com a vez de = jogar tiver=20 menos de dois minutos em seu rel=F3gio, pode reivindicar um empate = antes da=20 queda de sua seta. Dever=E1 chamar o =E1rbitro e poder=E1 parar os = rel=F3gios=20 (Veja Artigo 6.12.b).

  1. Se o =E1rbitro estiver = convencido de=20 que o oponente n=E3o est=E1 fazendo esfor=E7o para ganhar a = partida, por meios=20 normais, ou que n=E3o =E9 poss=EDvel o oponente vencer por meios = normais,=20 ent=E3o dever=E1 declarar a partida empatada. Se n=E3o estiver = convencido=20 dever=E1 adiar sua decis=E3o ou rejeitar a = reclama=E7=E3o

  2. Se o =E1rbitro adia sua = decis=E3o, o=20 oponente pode receber um b=F4nus extra de dois minutos de tempo = de=20 reflex=E3o e a partida dever=E1 continuar na presen=E7a do = =E1rbitro, se=20 poss=EDvel. O =E1rbitro dever=E1 declarar o resultado final mais = tarde na=20 continuidade da partida ou logo que poss=EDvel depois de a seta = ter ca=EDdo.=20 Dever=E1 declarar a partida empatada se concordar que a = posi=E7=E3o final n=E3o=20 pode ser ganha por meios normais, ou que o oponente n=E3o estava = fazendo=20 suficientes tentativas para vencer o jogo por meios = normais.

  3. Se o =E1rbitro rejeitar = a reclama=E7=E3o,=20 o oponente dever=E1 receber um b=F4nus extra de dois minutos de = tempo de=20 reflex=E3o.

  4. A decis=E3o do = =E1rbitro ser=E1=20 definitiva (n=E3o cabendo recurso)   quanto ao disposto em = 10.2 a, b,=20 c.

10.2

If the player, having the = move, has=20 less than two minutes left on his clock, he may claim a draw = before his=20 flag falls. He shall summon the arbiter and may stop the clocks = (See=20 Article 6.12.b).

  1. If the arbiter agrees = the opponent=20 is making no effort to win the game by normal means, or that it = is not=20 possible to win by normal means, then he shall declare the game = drawn.=20 Otherwise he shall postpone his decision or reject the claim.=20

  2. If the arbiter = postpones his=20 decision, the opponent may be awarded two extra minutes thinking = time=20 and the game shall continue in the presence of an arbiter, if = possible.=20 The arbiter shall declare the final result later in the game or = as soon=20 as possible after a flag has fallen. He shall declare the game = drawn if=20 he agrees that the final position cannot be won by normal means, = or that=20 the opponent was not making sufficient attempts to win by normal = means.

  3. If the arbiter has = rejected the=20 claim, the opponent shall be awarded two extra minutes thinking = time.=20

  4. The decision of the = arbiter shall=20 be final relating to 10.2 a, b, c. =

Pontua=E7=E3o 11 Points
A menos que = anunciada,=20 previamente, de outra forma , o jogador que vence sua partida, ou = vence=20 por aus=EAncia do advers=E1rio (WO), recebe o escore de um ponto = (1), o=20 jogador que perde sua partida, ou perde por aus=EAncia do = advers=E1rio (WO),=20 recebe o escore de (0) ponto e o jogador que empata sua partida = recebe o=20 escore de meio ponto (=BD).. 11.1
Unless announced = otherwise in=20 advance, a player who wins his game, or wins by forfeit, scores = one point=20 (1), a player who loses his game, or forfeits scores no points (0) = and a=20 player who draws his game scores a half point = (=BD).
A conduta = dos=20 jogadores 12 The=20 conduct of the players
Os jogadores n=E3o = poder=E3o praticar=20 nenhuma a=E7=E3o que cause m=E1 reputa=E7=E3o ao jogo de xadrez. =
12.1 The players = shall take=20 no action that will bring the game of chess into disrepute. =
N=E3o =E9 permitido aos = jogadores=20 deixar o =91ambiente de jogo=92 sem a permiss=E3o do =E1rbitro. O = ambiente de jogo=20 =E9 composto pela sala de jogo, banheiros, =E1rea de refei=E7=E3o = leve, =E1rea=20 reservada para fumantes e outros locais designados pelo =E1rbitro. = N=E3o =E9=20 permitido ao jogador, que tem a vez de jogar, deixar a sala de = jogo sem a=20 permiss=E3o do =E1rbitro.
12.2
Players are not allowed = to leave=20 the 'playing venue' without permission from the arbiter. The = playing venue=20 is defined as the playing area, rest rooms, refreshment area, area = set=20 aside for smoking and other places as designated by the = arbiter.
The=20 player having the move is not allowed to leave the playing area = without=20 permission of the arbiter.

a. Durante a partida os = jogadores=20 est=E3o proibidos de fazer uso de anota=E7=F5es, fontes de = informa=E7=E3o,=20 conselhos, ou analisar em outro tabuleiro
.
b. Sem a = permiss=E3o do=20 =E1rbitro =E9 proibido ao jogador portar celular ou outro meio de = comunica=E7=E3o=20 eletr=F4nicos no sal=E3o de jogos, a menos que esteja = completamente desligado.=20 Se qualquer dispositivo produzir ru=EDdo o jogador dever=E1 perder = a partida.=20 O oponente dever=E1 vencer. Entretanto, se o oponente n=E3o puder = vencer a=20 partida por qualquer s=E9rie de lances legais, seu escore dever=E1 = ser=20 considerado como um empate .

c. Fumar =E9 permitido somente = na =E1rea=20 determinada pelo =E1rbitro.

12.3
  1. During play the players = are=20 forbidden to make use of any notes, sources of information, = advice, or=20 analyse on another chessboard.

  2. Without the permission = of the=20 arbiter a player is forbidden to have a mobile phone or other = electronic=20 means of communication in the playing venue, unless they are = completely=20 switched off. If any such device produces a sound, the player = shall lose=20 the game. The opponent shall win. However, if the opponent = cannot win=20 the game by any series of legal moves, his score shall be as a=20 draw.

  3. Smoking is permitted only in the area = designated=20 by the arbiter.
A planilha dever=E1 ser = usada apenas=20 para anota=E7=E3o dos lances, dos tempos dos rel=F3gios, da oferta = de empate,=20 registros relacionados com reclama=E7=F5es e outros dados=20 relevantes.
12.4
The scoresheet shall be = used only=20 for recording the moves, the times of the clocks, the offers of a = draw,=20 matters relating to a claim and other relevant data. =
Jogadores que tiverem = terminado=20 suas partidas devem ser considerados como = espectadores.
12.5
Players who have = finished their=20 games shall be considered to be spectators. =
=C9 proibido distrair ou = perturbar o=20 oponente de qualquer maneira. Isto inclui reclama=E7=F5es sem = cabimento,=20 ofertas de empate tamb=E9m sem cabimento ou qualquer fonte de = ru=EDdo na =E1rea=20 de jogo. 12.6 It is = forbidden to=20 distract or annoythe opponent in any manner whatsoever. This = includes=20 unreasonable claims unreasonable offers of a draw or the = introduction of a=20 source of noise into the playing area.
Infra=E7=F5es a = qualquer dos Artigos=20 12.1 a 12.6 dever=E3o redundar em aplica=E7=E3o das penalidades = previstas no=20 Artigo 13.4.
12.7
Infraction of any part = of the=20 Articles 12.1 to 12.6 shall lead to penalties in accordance with = Article=20 13.4.
A persistente recusa = por parte de=20 um jogador em cumprir as Leis do Xadrez  dever=E1 ser = penalizada com a=20 perda da partida. O =E1rbitro dever=E1 decidir o escore do=20 oponente.
12.8
Persistent refusal by a = player to=20 comply with the Laws of Chess shall be penalised by loss of the = game. The=20 arbiter shall decide the score of the opponent. =
Se ambos os jogadores = forem=20 julgados culpados de acordo com o Artigo 12.8, a partida dever=E1 = ser=20 declarada perdida para ambos.
12.9
If both players are = found guilty=20 according to Article 12.8, the game shall be declared lost by both = players
No caso do art. 10.2d. = ou Ap=EAndice=20 D o jogador n=E3o pode apelar contra decis=E3o do =E1rbitro. = Entretanto um=20 jogador pode apelar contra qualquer decis=E3o de um =E1rbitro, a = menos que as=20 regras da competi=E7=E3o especifiquem de outra = forma.
12.10 In the case = of Art.=20 10.2d. or Appendix D a player may not appeal against the decision = of the=20 arbiter. Otherwise a player may appeal against any decision of the = arbiter, unless the rules of the competition specify=20 otherwise.
A fun=E7=E3o = do =E1rbitro (Veja=20 Pref=E1cio) 13 The role=20 of the arbiter (see Preface)
O =E1rbitro dever=E1 = verificar se as=20 Leis do Xadrez est=E3o sendo estritamente = observadas.
13.1
The arbiter shall see = that the Laws=20 of Chess are strictly observed.
O =E1rbitro dever=E1 = atuar no melhor=20 interesse da competi=E7=E3o. Dever=E1 assegurar a exist=EAncia de = um bom ambiente=20 de jogo, de modo que os jogadores n=E3o sejam perturbados. = Dever=E1 tamb=E9m=20 supervisionar o bom andamento da competi=E7=E3o. =
13.2
The arbiter shall act = in the best=20 interest of the competition. He should ensure that a good playing=20 environment is maintained and that the players are not disturbed. = He shall=20 supervise the progress of the competition.
O =E1rbitro dever=E1 = observar as=20 partidas, especialmente quando os jogadores estiverem apurados no = tempo,=20 fazer cumprir as decis=F5es que tenha tomado e impor penalidades = aos=20 jogadores, quando apropriado.
13.3
The arbiter shall = observe the=20 games, especially when the players are short of time, enforce = decisions he=20 has made and impose penalties on players where appropriate.=20

O =E1rbitro pode aplicar = uma ou mais=20 das seguintes penalidades:

  1. advert=EAncia, =

  2. aumentar o tempo = remanescente do=20 oponente,

  3. reduzir o tempo = remanescente do=20 jogador infrator,

  4. declarar a perda da = partida,=20

  5. reduzir os pontos = ganhos na partida=20 pelo jogador infrator,

  6. aumentar os pontos = ganhos na=20 partida pelo oponente at=E9 o m=E1ximo   poss=EDvel para = aquela=20 partida,

  7. expuls=E3o do=20 evento

13.4

The arbiter can apply one = or more of=20 the following penalties:

  1. warning,

  2. increasing the = remaining time of=20 the opponent,

  3. reducing the remaining = time of the=20 offending player,

  4. declaring the game to = be lost,=20

  5. reducing the points = scored in the=20 game by the offending party,

  6. increasing the points = scored in the=20 game by the opponent to the maximum available for that game, =

  7. expulsion from the = event.=20

O =E1rbitro pode = conceder =20 a um ou a ambos jogadores tempo adicional no caso de dist=FArbio = externo=20 durante a partida. 13.5
The arbiter may award = either or=20 both players additional time in the event of external disturbance = of the=20 game.
O =E1rbitro n=E3o deve = intervir numa=20 partida, exceto nos   casos previstos nas Leis do Xadrez. = N=E3o=20 dever=E1  indicar o n=FAmero de lances feitos, exceto ao = aplicar o=20 disposto no Artigo 8.5, quando pelo menos uma das setas tenha = ca=EDdo. O=20 =E1rbitro dever=E1 abster-se de informar ao jogador que seu = oponente fez um=20 lance ou que o jogador n=E3o acionou o seu = rel=F3gio.
13.6
The arbiter must not = intervene in a=20 game except in cases described by the Laws of Chess. He shall not = indicate=20 the number of moves made, except in applying Article 8.5, when at = least=20 one flag has fallen. The arbiter shall refrain from informing a = player=20 that his opponent has completed a move or that the player has not = pressed=20 his clock.
a. Espectadores e = jogadores de=20 outras partidas n=E3o devem falar ou interferir numa partida de = qualquer=20 forma. Se for necess=E1rio, o =E1rbitro pode expulsar os = infratores do=20 ambiente de jogo. Se algu=E9m observa uma irregularidade, poder=E1 = informar=20 somente para o =E1rbitro.

b. Exceto se = autorizado=20 pelo =E1rbitro, =E9 proibido a qualquer pessoa usar telefone = celular ou=20 qualquer dispositivo de comunica=E7=E3o no local de jogos e em = qualquer outra=20 =E1rea cont=EDgua determinada pelo =E1rbitro. =
13.7

a. Spectators and players = in other=20 games are not to speak about or otherwise interfere in a game. If=20
necessary, the arbiter may expel offenders from the playing = venue. If=20 someone observes an irregularity, he may inform only the=20 arbiter.

b. Unless authorised by the arbiter, it is = forbidden for=20 anybody to use a mobile phone or any kind of communication device = in the=20 playing venue and any contiguous area designated by the=20 arbiter.

FIDE 14 :=20 FIDE
As federa=E7=F5es = filiadas podem=20 solicitar =E0 FIDE que forne=E7a uma decis=E3o oficial sobre = problemas=20 relacionados com as Leis do Xadrez.
14.1
Member federations may = ask FIDE to=20 give an official decision about problems relating to the Laws of = Chess.=20
AP=CANDICES=20   APPENDICES
Do Xadrez R=E1pido = A Rapidplay=20
A 'Partida de xadrez = r=E1pido' =E9=20 aquela onde todos os lances devem ser feitos num limite de tempo=20 predeterminado de pelo menos 15 minutos, mas menos de 60 minutos = para cada=20 jogador; ou se o tempo principal + 60 vezes qualquer incremento = =E9 de pelo=20 menos 15 minutos, mas menos de 60 minutos para cada jogador.=20
A1
A =91Rapidplay=92 game = is one where=20 either all the moves must be made in a fixed time of at least 15 = minutes=20 but less than 60 minutes for each = player; or=20 the time allotted + 60 times any increment is at least 15 minutes, = but=20 less than 60 minutes for each=20 player.
Os jogadores n=E3o = precisam anotar os=20 lances da partida.
A2 Players do = not need to=20 record the moves.
Quando houver adequada = supervis=E3o=20 de jogo, (por exemplo um =E1rbitro para no m=E1ximo tr=EAs = partidas) aplicam-se=20 as Regras de Competi=E7=E3o.
A3
Where there is adequate = supervision=20 of play, (for example one arbiter for at most three games) the = Competition=20 Rules shall apply.
Onde a=20 supervis=E3o for inadequada, aplicam-se as Regras de = Competi=E7=E3o, exceto onde=20 forem regidos pelas seguintes Leis de Xadrez = R=E1pido.
A4 Where supervision is inadequate = the=20 Competition Rules shall apply, except where they are overridden by = the
following Laws of Rapidplay:
a. Uma vez que cada = jogador tenha=20 efetuado tr=EAs lances, nenhuma reclama=E7=E3o pode ser feita = relativamente =E0=20 coloca=E7=E3o incorreta das pe=E7as, posicionamento do tabuleiro = ou acerto do=20 rel=F3gio. No caso de troca de posi=E7=E3o de rei e dama n=E3o =E9 = permitido rocar=20 com este rei.
a. Once each player has = completed=20 three moves, no claim can be made regarding incorrect piece = placement,=20 orientation of the chessboard or clock setting.
In case of = reverse king=20 and queen placement castling with this king is not alowed.=20
b. O =E1rbitro dever=E1 = intervir de=20 acordo com o disposto no Art. 4 (Ato de mover as pe=E7as ), = somente se for=20 requerido por um ou ambos os jogadores.
b. The arbiter shall = make a ruling=20 according to Article 4 (The act of moving the pieces), only if = requested=20 to do so by one or both players
c. Um lance ilegal = est=E1 completo=20 assim que o rel=F3gio do oponente for posto em movimento. O = oponente tem=20 ent=E3o o direito de reclamar que o jogador completou um lance = ilegal, desde=20 que n=E3o tenha feito seu lance. Apenas ap=F3s tal reclama=E7=E3o = =E9 que o =E1rbitro=20 dever=E1 fazer uma interven=E7=E3o. Entretanto se ambos os reis = est=E3o em xeque=20 ou a promo=E7=E3o de um pe=E3o n=E3o foi completada, o =E1rbitro = dever=E1 intervir, se=20 poss=EDvel.
c. An illegal move is = completed=20 once the opponent's clock has been started. The opponent is then = entitled=20 to claim that the player completed an illegal move before the = claimant has=20 made his move. Only after such a claim, the arbiter shall make a = ruling.=20 However, if both Kings are in check or the promotion of a pawn is = not=20 completed, the arbiter shall intervene, if = possible.
d. 1. A seta =E9 = considerada ca=EDda=20 quando for feita uma reclama=E7=E3o v=E1lida neste sentido por um = dos jogadores.=20 O =E1rbitro dever=E1 abster-se de sinalizar uma queda de seta, mas = poder=E1=20 intervir se ambas as setas ca=EDrem.
d.1. The flag is = considered to have=20 fallen when a player has made a valid claim to that effect. The = arbiter=20 shall refrain from signalling a flag fall, but he may do so if = both flags=20 have fallen.
d. 2. Para reclamar uma = vit=F3ria por=20 tempo, o requerente deve parar ambos os rel=F3gios e avisar o = =E1rbitro.=20
Para a reclama=E7=E3o ser bem sucedida, depois que os = rel=F3gios tiverem=20 sido parados, a seta do reclamante deve estar =91em p=E9=92, e a = de seu oponente=20 ca=EDda ap=F3s os rel=F3gios terem sido parados.
d. 2. To claim a win on = time, the=20 claimant must stop both clocks and notify the arbiter. For the = claim to be=20 successful the claimant's flag must remain up and his opponent's = flag down=20 after the clocks have been stopped.
d. 3. Se ambas as setas = estiverem=20 ca=EDdas como descrito em (1) e (2), o =E1rbitro dever=E1 declarar = a partida=20 empatada.
d. 3. If = both flags=20 have fallen as described in (1) and (2),the arbiter shall declare = the game=20 drawn.
Do Xadrez Rel=E2mpago = B Blitz=20
A 'Partida de xadrez = rel=E2mpago' =E9=20 aquela onde todos os lances devem ser feitos num limite de tempo=20 predeterminado inferior a 15 minutos para cada jogador; ou se o = tempo=20 principal + 60 vezes qualquer incremento =E9 menor que 15 minutos = para cada=20 jogador.
B1
A =91blitz=92 game is = one where all the=20 moves must be made in a fixed time of less than 15 minutes for = each=20 player; or the allotted time + 60 times any increment is less than = 15=20 minutes for each player.
Quando houver adequada = supervis=E3o=20 de jogo (um =E1rbitro para uma partida) aplica-se o disposto no = Artigo=20 A2.
B2
Where there is adequate = supervision=20 of play, (one arbiter for one game) the Article A2 shall=20 apply:
Quando supervis=E3o for = inadequada=20 dever=E1 ser aplicado o seguinte:
B3 Where = supervision is=20 inadequate the following shall apply.
a. Os jogos ser=E3o = regidos pelas=20 Leis de Xadrez R=E1pido conforme o disposto no Ap=EAndice B, = exceto onde forem=20 regidos pelas seguintes Leis de Rel=E2mpago.
a. Play = shall be=20 governed by the Rapidplay Laws as in Appendix B except where they = are=20 overridden by the following Laws of Blitz.
b. N=E3o se aplica o disposto = nos artigos=20 10.2 e A4c. b. The = Articles10.2 and=20 A4.c do not apply
c. Um lance ilegal = est=E1 completo=20 assim que o rel=F3gio do oponente for posto em movimento. Antes de = fazer o=20 seu pr=F3prio lance, o oponente tem o direito de reclamar a = vit=F3ria.=20 Entretanto, o jogador tem o direito de reivindicar empate antes de = fazer=20 seu pr=F3prio lance, se o oponente n=E3o puder lhe dar xeque-mate = por qualquer=20 s=E9rie de lances legais poss=EDveis. Ap=F3s o oponente completar = o seu lance,=20 um lance ilegal n=E3o pode ser corrigido, a menos que haja comum = acordo sem=20 interven=E7=E3o de um =E1rbitro.
c. An illegal move is = completed=20 once the opponent's clock has been started. The opponent is = entitled to=20 claim a win before he has made his own move. However, if the = opponent=20 cannot checkmate the player's king by any possible series of legal = moves,=20 then the claimant is entitled to claim a draw before he has made = his own=20 move. Once the opponent has made his own move, an illegal move = cannot be=20 corrected unless mutually agreed without intervention of an=20 arbiter
Descri=E7=E3o do Sistema = Alg=E9brico=20   Description of the=20 Algebraic System
Nesta descri=E7=E3o = "pe=E7a" significa=20 qualquer pe=E7a, exceto pe=E3o
C1
In this description, = "piece" means=20 a piece other than a pawn.
Cada  pe=E7a =E9 = indicada pela=20 primeira letra, mai=FAscula, do seu nome. Exemplo: R=3Drei, = D=3Ddama, T=3Dtorre,=20 B=3Dbispo, C=3Dcavalo
C2
Each piece is indicated = by the=20 first letter, a capital letter, of its name. Example: K =3D king, = Q =3D queen,=20 R =3D rook, B =3D bishop, N =3D knight. (In the case of the = knight, for the sake=20 of convenience, N is used.)
Para primeira letra do = nome das=20 pe=E7as, o jogador est=E1 livre para usar a primeira letra do nome = como =E9=20 normalmente usado em seu pa=EDs. Exemplo: F =3D fou (Franc=EAs = para bispo), L =3D=20 loper (Holand=EAs para bispo). Em peri=F3dicos impressos,   = recomenda-se=20 o uso do figurino para as pe=E7as.
C3
For the first letter of = the name of=20 the pieces, each player is free to use the first letter of the = name which=20 is commonly used in his country. Examples: F =3D fou (French for = bishop), L=20 =3D loper (Dutch for bishop). In printed periodicals, the use of = figurines=20 for the pieces is recommended.
Pe=F5es n=E3o s=E3o = indicados por sua=20 primeira letra, mas s=E3o reconhecidos pela aus=EAncia da mesma. = Exemplo: e5,=20 d4, a5.
C4
Pawns are not indicated = by their=20 first letter, but are recognised by the absence of such a letter.=20 Examples: e5, d4, a5.
As oito colunas (da = esquerda para=20 direita para as brancas e da direita para esquerda para as pretas) = s=E3o=20 indicadas por letras min=FAsculas,a, b, c, d, e, f, g e h, = respectivamente.=20
C5
The eight files (from = left to right=20 for White and from right to left for Black) are indicated by the = small=20 letters, a, b, c, d, e, f, g and h, respectively. =
As oito fileiras (de = baixo para=20 cima para o jogador das Brancas e de cima para baixo para o = jogador das=20 Pretas) s=E3o numeradas 1, 2, 3, 4, 5, 6, 7 e 8, respectivamente.=20 Consequentemente, na posi=E7=E3o inicial as pe=E7as brancas s=E3o = colocadas na=20 primeira e segunda fileiras; as pe=E7as pretas s=E3o colocadas nas = oitava e=20 s=E9tima fileiras.
C6
The eight ranks (from = bottom to top=20 for White and from top to bottom for Black) are numbered 1, 2, 3, = 4, 5, 6,=20 7 and 8, respectively. Consequently, in the initial position the = white=20 pieces and pawns are placed on the first and second ranks; the = black=20 pieces and pawns on the eighth and seventh ranks. =
Como consequ=EAncia das = regras=20 anteriores, cada uma das 64 casas =E9 invariavelmente indicada por = uma =FAnica=20 combina=E7=E3o de uma letra com um n=FAmero

3Dsqe6.bmp=20
C7

As a consequence of the = previous=20 rules, each of the sixty-four squares is invariably indicated by a = unique=20 combination of a letter and a number.

3Dsqeq.bmp=20

Cada lance de uma = pe=E7a =E9 indicado=20 pela (a) primeira letra do nome da pe=E7a em quest=E3o e (b) a = casa de=20 chegada. N=E3o h=E1 h=EDfen entre (a) e (b). Exemplos:Be5,Cf3,Td1. =
No caso=20 dos pe=F5es, apenas a casa de chegada =E9 indicada. Exemplos: e5, = d4,=20 a5.
C8
Each move of a piece is = indicated=20 by (a) the first letter of the name of the piece in question and = (b) the=20 square of arrival. There is no hyphen between (a) and (b). = Examples: Be5,=20 Nf3, Rd1.
In the case of pawns, only the square of arrival is=20 indicated. Examples: e5, d4, a5.
Quando uma pe=E7a faz = uma captura, um=20 x =E9 inserido entre (a) a primeira letra e o nome da pe=E7a em = quest=E3o e (b)=20 a casa de chegada. Exemplos: Bxe5, Cxf3, Txd1. Quando o pe=E3o faz = uma=20 captura, n=E3o apenas a casa de chegada =E9 indicada, mas tamb=E9m = a coluna de=20 sa=EDda, seguida por um =91x=92. Exemplos: dxe5, gxf3, axb5. No = caso de uma=20 captura =91en passant=92, a casa de destino =E9 dada , indicando = onde o pe=E3o=20 ficou e as letras =91e.p.=92 s=E3o acrescentadas =E0 = nota=E7=E3o.
C9
When a piece makes a = capture, an x=20 is inserted between (a) the first letter of the name of the piece = in=20 question and (b) the square of arrival. Examples: Bxe5, Nxf3,=20 Rxd1.
When a pawn makes a capture, the file of departure must = be=20 indicated, then an x, then the square of arrival Examples: dxe5, = gxf3,=20 axb5. In the case of an "en passant" capture, the square of = arrival is=20 given as the square on which the capturing pawn finally rests and = "e.p."=20 is appended to the notation. Example: exd6 e.p =

Se duas=20 pe=E7as id=EAnticas podem ir para a mesma casa, a pe=E7a que =E9 = movida =E9 indicada=20 como segue:  =

1. Se=20 ambas as pe=E7as est=E3o na mesma fileira: por a) a primeira letra = do nome da=20 pe=E7a, b) a coluna da casa de sa=EDda, e  c) a casa de chegada.=20

2. Se=20 as duas pe=E7as est=E3o na mesma coluna: por a) a primeira letra = do nome da=20 pe=E7a, b) a fileira da casa de sa=EDda, e c) a casa de = chegada

 Se as pe=E7as est=E3o em = diferentes=20 colunas e fileiras, o m=E9todo (1) =E9 prefer=EDvel. No caso de = uma captura, um=20 =91x=92 pode ser acrescentado entre (b) e = (c).





Exemplos:
H=E1 dois cavalos, = nas casas g1 e=20 e1, e um deles se move =E0 casa f3: ou Cgf3 ou Cef3, conforme o=20 caso.


H=E1 dois cavalos, nas casas g5 e g1, e um deles = se move =E0=20 casa f3: ou C5f3 ou C1f3, conforme o caso. 


H=E1 = dois=20 cavalos, nas casas h2 e d4, e um deles se move =E0 casa f3: ou = Chf3 ou Cdf3,=20 conforme o caso.

Se uma=20 captura acontece na casa f3, os exemplos pr=E9vios s=E3o mudados = pelo=20 acr=E9scimo de um =91x=92:
1) ou Cgxf3 ou Cexf3, 2) ou C5xf3 ou = C1xf3, 3) ou=20 Chxf3 ou Cdxf3, conforme o caso.

C10

If two identical pieces = can move to=20 the same square, the piece that is moved is indicated as follows:=20

  1. If both pieces are on = the same=20 rank: by (a) the first letter of the name of the piece, (b) the = file of=20 the square of departure, and (c) the square of arrival. =

  2. If both pieces are on = the same=20 file: by (a) the first letter of the name of the piece, (b) the = rank of=20 the square of departure, and (c) the square of = arrival.

    If the=20 pieces are on different ranks and files, method (1) is = preferred. In the=20 case of capture, an x may be inserted between (b) and (c).=20

    Examples:
    There are two knights, on the squares g1 = and e1,=20 and one of them moves to the square f3: either Ngf3 or Nef3, as = the case=20 may be.

    There are two knights, on the squares g5 and g1, = and one=20 of them moves to the square f3: either N5f3 or N1f3, as the case = may be.=20

    There are two knights, on the squares h2 and d4, and one = of them=20 moves to the square f3: either Nhf3 or Ndf3, as the case may be. =

    If a capture takes place on the square f3, the previous = examples=20 are changed by the insertion of an x: (1) either Ngxf3 or Nexf3, = (2)=20 either N5xf3 or N1xf3, (3) either Nhxf3 or Ndxf3, as the case = may be.=20

Se dois pe=F5es podem = capturar a=20 mesma pe=E7a do oponente, o pe=E3o que se moveu =E9 indicado por = (a) a letra=20 da  coluna de sa=EDda, (b) um =91x=92, c) a casa de chegada. = Exemplo: se h=E1=20 pe=F5es brancos nas casas c4 e e4 e uma pe=E7a preta em d5, a = anota=E7=E3o do=20 lance branco =E9 ou cxd5 ou exd5, conforme o = caso.
C11
If two pawns can = capture the same=20 piece or pawn of the opponent, the pawn that is moved is indicated = by (a)=20 the letter of the file of departure, (b) an x, (c) the square of = arrival.=20 Example: If there are white pawns on squares c4 and e4 and a black = pawn or=20 piece on the square d5, the notation for White's move is either = cxd5 or=20 exd5, as the case may be.
No caso de uma = promo=E7=E3o de pe=E3o, o=20 lance de pe=E3o =E9 indicado, seguido imediatamente pela primeira = letra da=20 nova pe=E7a. Exemplos: d8D, f8C, b1B, g1T.
C12
In the case of the = promotion of a=20 pawn, the actual pawn move is indicated, followed immediately by = the first=20 letter of the new piece. Examples: d8Q, f8N, b1B, g1R. =
A oferta de empate deve ser = sinalizada=20 como (=3D) C13
The offer of a draw = shall be marked=20 as (=3D)
Abrevia=E7=F5es Essenciais: =
0-0 roque com torre h1 ou = torre h8=20 (roque pequeno)
0-0-0 roque com torre a1 ou torre a8 =
(roque=20 grande)
x capturas
+ xeque
++ ou # xeque-mate
e.p. captura "en=20 passant"
N=E3o =E9=20 obrigat=F3ria anotar xeque, xeque-mate e capturas na = planilha.
  Essential=20 abbreviations:
0-0 castling with rook h1 or rook h8 = (kingside=20 castling)
0-0-0 castling with rook a1 or rook a8 = (queenside=20 castling)
x captures
+ check
++ or # checkmate
e.p. captures "en=20 passant"

It is not mandatory to = record the=20 check, the checkmate and capturing on the = scoresheet.

Exemplo de partida: = 1.e4 e5 2.Nf3=20 Nf6 3.d4 exd4 4.e5 Ne4 5.Qxd4 d5 6.exd6e.p. Nxd6 7.Bg5 Nc6 8.Qe3+ = Be7=20 9.Nbd2 0-0 10.0-0-0 Re8 11.Kb1(=3D)
Sample game: 1.e4 e5 = 2.Nf3 Nf6 3.d4=20 exd4 4.e5 Ne4 5.Qxd4 d5 6.exd6e.p. Nxd6 7.Bg5 Nc6 8.Qe3+ Be7 = 9.Nbd2 0-0=20 10.0-0-0 Re8 11.Kb1(=3D)
Do final = acelerado sem=20 =E1rbitro presente durante a partida D Quickplay=20 finishes where no arbiter is present in the venue. =
Nos casos em que  = as partidas=20 forem regidas pelo disposto no Artigo 10 o jogador poder=E1 = reclamar empate=20 quando tiver menos de dois minutos em seu rel=F3gio e antes que = sua seta=20 caia. Isto termina a  partida. Pode reclamar baseado em:=20
  1. que seu oponente n=E3o = pode vencer=20 por meios normais, ou

  2. que o seu oponente = n=E3o est=E1 fazendo=20 esfor=E7o para vencer por meios normais
    Na hip=F3tese (a) o = jogador deve=20 anotar a posi=E7=E3o final, e seu oponente verific=E1-la.
    Na = hip=F3tese (b) o=20 jogador deve anotar a posi=E7=E3o final em uma planilha = atualizada, que deve=20 ser completada antes de a partida ter parado. O oponente = dever=E1=20 verificar tanto a posi=E7=E3o final quanto a planilha. A = reclama=E7=E3o dever=E1=20 ser encaminhada a um =E1rbitro, cuja decis=E3o ser=E1=20 definitiva.

D1

Where games are played as = in Article=20 10, a player may claim a draw when he has less than two minutes = left on=20 his clock and before his flag falls. This concludes the = game.
He may=20 claim on the basis

  1. that his opponent = cannot win by=20 normal means, and

  2. that his opponent has = been making=20 no effort to win by normal means.

    In (a) the player must = write=20 down the final position and his opponent verify it.
    In (b) = the player=20 must write down the final position and submit an up-to-date = scoresheet,=20 which must be completed before play has ceased. The opponent = shall=20 verify both the scoresheet and the final position.
    The claim = shall be=20 referred to an arbiter whose decision shall be the final one.=20

Regras de jogo com Cegos e = Deficientes Visuais E Rules = for play with=20 Blind and Visually Handicapped
Os Diretores de = Torneios devem ter=20 o poder de adaptar as regras abaixo relacionadas de acordo com as=20 circunst=E2ncias locais.
No xadrez competitivo entre jogadores = videntes e=20 jogadores deficientes visuais (oficialmente cegos) qualquer um dos = jogadores pode exigir o uso de dois tabuleiros, os jogadores = videntes=20 usando um tabuleiro normal e o jogador deficiente visual usando um = tabuleiro especialmente constru=EDdo. O tabuleiro especialmente = constru=EDdo=20 deve preencher os seguintes requisitos:
  1. dimens=F5es m=EDnimas = 20 x 20=20 cm;

  2. as casas pretas = levemente em=20 relevo;

  3. um pequeno orif=EDcio = em cada casa;=20

  4. cada pe=E7a deve ter um = pequeno pino=20 que se encaixe perfeitamente no orif=EDcio das casas ; =

  5. pe=E7as modelo  = "Staunton",=20 sendo as pe=E7as pretas especialmente = marcadas.

E1

Tournament directors = shall have the=20 power to adapt the following rules according to local = circumstances.=20

In competitive chess between sighted and visually = handicapped=20 players (legally blind) either player may demand the use of two=20 chessboards, the sighted players using a normal chessboard, the = visually=20 handicapped player using one specially constructed. The specially=20 constructed chessboard must meet the following requirements:=20

  1. at least 20 by 20 = centimetres;=20

  2. the black squares = slightly raised;=20

  3. a securing aperture in = each square;=20

  4. every piece provided = with a peg=20 that fits into the securing aperture;

  5. pieces of Staunton = design, the=20 black pieces being specially marked. =

As seguintes regras = dever=E3o regular o=20 jogo:

  1. Os lances dever=E3o ser = anunciados=20 claramente, repetidos pelo advers=E1rio e executados no seu = tabuleiro.=20 Quando promover um pe=E3o, o jogador deve anunciar qual pe=E7a = foi=20 escolhida. Para que o referido an=FAncio seja o mais claro = poss=EDvel,=20 sugere-se o uso dos seguintes nomes ao inv=E9s das = correspondentes letras=20 alg=E9bricas=20 =
    A-Anna
    B-Bella
    C-Cesar
    D-David
    E-Eva
    F-Felix
    G-Gust= av
    H-Hector

    As=20 fileiras das brancas at=E9 as pretas devem receber os algarismos = em=20 alem=E3o:
    1-eins (um)
    2-zwei (dois)
    3-drei = (tr=EAs)
    4-vier=20 (quatro)
    5-fuenf (cinco)
    6-sechs (seis)
    7-sieben=20 (sete)
    8-acht (oito)

    O roque =E9 anunciado  = "Lange Rochade"=20 (Grande Roque em idioma alem=E3o) e "Kurze Rochade" (Pequeno = roque em=20 idioma alem=E3o).
    As pe=E7as usam os nomes em idioma = alem=E3o:
    "Koenig"=20 (Rei), "Dame" (Dama), "Turm" (Torre), "Laeufer" (Bispo), = "Springer"=20 (Cavalo) e "Bauer" (Pe=E3o).

    2.  No tabuleiro do = jogador=20 deficiente visual, considera-se tocada a pe=E7a quando ela tiver = sido=20 retirada do orificio de fixa=E7=E3o.

    3. Considera-se = executado um=20 lance quando:

    a. no caso de uma captura, se a pe=E7a = capturada=20 tiver sido  retirada do tabuleiro do jogador que tenha a = vez de=20 jogar;

    b. uma pe=E7a tiver sido colocada em diferente = orif=EDcio de=20 fixa=E7=E3o;

    c. tiver sido anunciado o lance.
    Somente = ent=E3o, o=20 rel=F3gio do oponente ser=E1 posto em movimento.

    T=E3o = logo os pontos 2=20 e 3 acima  estejam consubstanciados as regras normais s=E3o = v=E1lidas=20 para o jogador vidente.

    4. =C9 admitida a utiliza=E7=E3o = de um rel=F3gio=20 especialmente constru=EDdo para o jogador deficiente visual. O = rel=F3gio=20 dever=E1  ter inclusive as seguintes = caracter=EDsticas:

    a. =20 um mostrador ajustado com ponteiros refor=E7ados, com cada cinco = minutos=20 marcados por um ponto e cada 15 minutos por dois = pontos;

    b. =20 uma seta que possa ser facilmente sentida pelo tato. Cuidados = especiais=20 devem ser tomados para que as setas sejam bem ajustadas de modo = que=20 permitam ao jogador sentir bem as agulhas dos =FAltimos cinco = minutos da=20 hora completa.

    5. O jogador deficiente visual dever=E1 = anotar a=20 partida em Braille, ou escrever os lances =E0 m=E3o, ou = grav=E1-los em fita=20 magn=E9tica.

    6. Qualquer engano no an=FAncio de um lance = dever=E1 ser=20 imediatamente corrigido antes que se ponha em movimento o = rel=F3gio do=20 oponente.

    7. Se durante o transcurso da partida surgirem=20 diferentes posi=E7=F5es nos dois tabuleiros, elas dever=E3o ser = corrigidas com=20 o aux=EDlio do =E1rbitro e consulta das planilhas dos dois = jogadores. Se as=20 duas planilhas coincidirem, o jogador que haja escrito o lance=20 corretamente, mas o tenha executado incorretamente, dever=E1 = corrigir sua=20 posi=E7=E3o para que corresponda com o movimento indicado nas = planilhas.=20

    8. Na hip=F3tese de ocorrer uma diverg=EAncia nas duas = planilhas,=20 dever=E1 ser reconstitu=EDda a posi=E7=E3o at=E9 o ponto em que = as  duas=20 planilhas coincidam e o =E1rbitro reajustar=E1 adequadamente os = rel=F3gios se=20 for necess=E1rio.

    9. O jogador deficiente visual ter=E1 o = direito de=20 recorrer a um assistente que executar=E1 qualquer ou a = totalidade das=20 seguintes obriga=E7=F5es:

    a. Efetuar o lance de cada = jogador no=20 tabuleiro do advers=E1rio;

    b. Anunciar os lances de ambos = os=20 jogadores;

    c. Anotar os lances na planilha do jogador = deficiente=20 visual e por em movimento o rel=F3gio do advers=E1rio (levando = em conta a=20 regra 3.c  );


    d. informar ao jogador deficiente = visual,=20 somente a pedido deste, o n=FAmero de lances executados e o = tempo gasto=20 por ambos os jogadores;

    e. requerer a vit=F3ria caso a = seta do=20 rel=F3gio do advers=E1rio tenha ca=EDdo e informar ao =E1rbitro = quando o jogador=20 vidente tiver tocado uma de suas pe=E7as.

    f.  = Executar as=20 necess=E1rias formalidades no caso de suspens=E3o de partida. Se = o jogador=20 deficiente visual n=E3o utilizar-se do assistente, o jogador = vidente=20 poder=E1 recorrer a um assistente que leve a cabo as = obriga=E7=F5es =20 mencionados nos itens 9   "a" e 9 "b" acima. =

 

The following regulations = shall=20 govern play:

  1. The moves shall be = announced=20 clearly, repeated by the opponent and executed on his board. = When=20 promoting a pawn, the player must announce which peace is = chosen. To=20 make the announcement as clear as possible, the use of the = following=20 names is suggested instead of the corresponding letters,=20 = algebraic

    A-Anna
    B-Bella
    C-Cesar
    D-David
    E-Eva
    F-Fe= lix
    G-Gustav
    H-Hector

    Ranks=20 from white to black shall receive the German=20 = numbers:
    1-eins
    2-zwei
    3-drei
    4-vier
    5-fuenf
    6-sechs7-sieben
    8-acht

    Castling=20 is announced "Lange Rochade" (German for long castling) and = "Kurze=20 Rochade" (German for short castling).
    The pieces bear the = names:=20 Koenig, Dame, Turm, Laeufer, Springer, Bauer.

  2. On the visually = handicapped=20 player's board a piece shall be considered "touched" when it has = been=20 taken out of the securing aperture.

  3. A move shall be = considered=20 "executed" when:

    1. in the case of a = capture, the=20 captured piece has been removed from the chessboard of the = player=20 whose turn it is to move;

    2. a piece is placed = into a=20 different securing aperture;

    3. the move has been=20 announced.
      Only then the opponent's clock shall be=20 started.


      As far as points 2 and 3 are concerned the = normal=20 rules are valid for the sighted player.

  4. A specially constructed = chess clock=20 for the visually handicapped shall be admissible. It shall = incorporate=20 the following features:

    1. A dial fitted with = reinforced=20 hands, with every five minutes marked by one dot, and every 15 = minutes=20 by two raised dots.

    2. A flag which can be = easily felt.=20 Care should be taken that the flag is so arranged as to allow = the=20 player to feel the minute hand during the last 5 minutes of = the full=20 hour.

  5. The visually handicapped player must = keep score=20 of the game in Braille or longhand or record the moves on a tape = recorder.
  6. A slip of the tongue = in the=20 announcement of a move must be corrected immediately and before = the=20 clock of the opponent is started.

  7. If during a game = different=20 positions should arise on the two chessboards, they must be = corrected=20 with the assistance of the controller and by consulting both = players'=20 game scores. If the two game scores correspond with each other, = the=20 player who has written the correct move but executed the wrong = one must=20 adjust his position to correspond with the move on the game = scores.

  8. If, when such = differences occur=20 and the two game scores are found to differ, the moves shall be = retraced=20 to the point where the two scores agree and the controller shall = readjust the clock accordingly.=20




  9. The visually = handicapped player=20 shall have the right to make use of an assistant who shall have = any or=20 all of the following duties:

    1. Make either player's move on the = chessboard of=20 the opponent.

    2. Announce the moves of both = players.

    3. Keep the game score of the visually=20 handicapped player and start his opponent's clock, (keeping = rule 3.c=20 in mind).

    4. Inform the visually handicapped = player only at=20 his request of the number of moves completed and the time used = up by=20 both players.

    5. Claim the game in cases where the = time limit=20 has been exceeded and inform the controller when the sighted = player=20 has touched one of his pieces.

    6. Carry out the necessary formalities = in case=20 the game is adjourned. If the visually handicapped player does = not=20 make use of an assistant, the sighted player may make use of = one who=20 shall carry out the duties mentioned under point 9a and b.=20

Regras do = Xadrez960 F Chess960=20 Rules
Antes do in=EDcio de = uma partida de=20 Chess960, a posi=E7=E3o inicial =E9 randomicamente colocada, = sujeitas a algumas=20 regras. Depois disso, a partida =E9 jogada da mesma forma que o = xadrez=20 cl=E1ssico. Particularmente, pe=E7as e pe=F5es t=EAm seus = movimentos normais, e o=20 objetivo de cada jogador =E9 dar xeque-mate no rei do=20 oponente.
F1
Before a Chess960 game = a starting=20 position is randomly set up, subject to certain rules. After this, = the=20 game is played in the same way as standard chess. In particular, = pieces=20 and pawns have their normal moves, and each players's objective is = to=20 checkmate the opponent's king
Exig=EAncias para a = posi=E7=E3o=20 inicial F2 Starting=20 position requirements
a.          = A=20 posi=E7=E3o inicial para o Chess960 deve seguir certas regras. Os = pe=F5es=20 brancos devem ser colocados na segunda fila como no xadrez usual. = Todas as=20 pe=E7as brancas remanescentes s=E3o colocadas randomicamente na = primeira fila,=20 mas com as seguintes restri=E7=F5es:

a.          = The=20 starting position for Chess960 must meet certain rules. White = pawns are=20 placed on the second rank as in regular chess. All remaining white = pieces=20 are placed randomly on the first rank, but with the following=20 restrictions:

b.         &= nbsp; =20 O rei =E9 colocado em algum ponto entre as duas = torres.
 Os bispos=20 s=E3o colocados em casas de cores opostas..
 As pe=E7as = pretas s=E3o=20 colocadas exatamente na posi=E7=E3o oposta das pe=E7as = brancas.

b.         &= nbsp; =20 The king is placed somewhere between the two rooks.
 The = bishops=20 are placed on opposite-colored squares.
 The black pieces = are=20 placed equal-and-opposite to the white pieces. =

c.          = A=20 posi=E7=E3o inicial pode ser gerada antes da partida tanto por um = programa de=20 computador ou usando dados, moeda ou cartas, = etc.

c.          = The=20 starting position can be generated before the game either by a = computer=20 program or using dice, coin, cards, etc.

Regras de roque no=20 Chess960 F3 Chess960=20 Castling rules
a.          = Chess960  permite a cada jogador rocar uma vez por partida, = um=20 movimento conjunto de rei e torre numa =FAnica jogada. Entretanto, = algumas=20 interpreta=E7=F5es do jogo de xadrez cl=E1ssico s=E3o = necess=E1rias para o roque,=20 porque as regras tradicionais pressup=F5em posi=E7=F5es iniciais = para rei e=20 torre que n=E3o s=E3o aplic=E1veis com frequ=EAncia ao xadrez960. =

a.          = Chess960  allows each player to castle once per game, a move = by=20 potentially both the king and rook in a single move. However, a = few=20 interpretations of standard chess games rules are needed for = castling,=20 because the standard rules presume initial locations of the rook = and king=20 that are often not applicable in Chess960.

b. Como efetuar o=20 roque b. = How to=20 castle
           = No=20 Xadrez960, dependendo da posi=E7=E3o do rei e da torre = anteriormente ao roque,=20 a manobra de roque =E9 executada por um dos quatro = m=E9todos:

         = In=20 Chess960, depending on the pre-castling position on the castling = king and=20 rook, the castling manoeuvre is performed by one of these four=20 methods:

1.         &n= bsp;  Roque=20 de duplo movimento: um lance com o rei seguido de um lance com a=20 torre.

1.         &n= bsp;  Double-move=20 castling: By on one turn making a move with the king and a move = with the=20 rook.

2.         &= nbsp;  Roque=20 por transposi=E7=E3o: Trocando a posi=E7=E3o do rei com a da=20 torre.

2.         &n= bsp;  Transposition=20 castling: By transposing the position of the king and the=20 rook.

3         &nb= sp;     =20 Roque com um =FAnico lance de rei: Fazendo somente um lance de=20 rei.

3=20 =             &= nbsp;  =20 King-move-only castling: By making only a move with the=20 king.

4.         &n= bsp;   Roque=20 de um s=F3 lance de torre: Fazendo somente um lance de=20 torre.
4.         &n= bsp;   Rook-move-only=20 castling: By making only a move with the rook
Recomenda=E7=E3o:=20 Recommendation: =
1. Quando rocar num = tabuleiro=20 f=EDsico com um advers=E1rio humano, =E9 recomendado que o rei = seja movido por=20 fora da superf=EDcie do tabuleiro junto =E0 sua posi=E7=E3o final, = a torre ent=E3o=20 ser=E1 movida da sua posi=E7=E3o inicial para a posi=E7=E3o final, = e finalmente o=20 rei sendo colocado na sua casa destino.
1. When castling on a = physical=20 board with a human player, it is recommended that the king be = moved=20 outside the playing surface next to his final position, the rook = then be=20 moved from its starting to ending position, and then the king be = placed on=20 his final square
2. Ap=F3s o roque, as = posi=E7=F5es finais=20 da torre e do rei seriam exatamente as mesmas do xadrez=20 cl=E1ssico.
2. After castling, the = rook and=20 king's final positions are exactly the same positions as they = would be in=20 standard chess.
Esclarecimento

Clarification=20

Deste modo, ap=F3s o grande roque (anotado como 0-0-0 e = conhecido como=20 roque do lado da dama no xadrez ortodoxo, o rei est=E1 na casa c = (c1 para o=20 branco e c8 para o preto) e a torre est=E1 na casa d (d1 para o = branco e d8=20 para o preto). Ap=F3s o roque na casa g (anotado como 0-0 e = conhecido como=20 roque do lado do rei no xadrez ortodoxo), o rei est=E1 na casa g = (g1 para o=20 branco e g8 para o preto) e a torre estar=E1 na casa f (f1 para o = branco e=20 f8 para o preto).

Thus, after c-side = castling (notated=20 as O-O-O and known as queen-side castling in orthodox chess), the = King is=20 on the c-square (c1 for White and c8 for Black) and the Rook is on = the=20 d-square (d1 for White and d8 for Black). After g-side castling = (notated=20 as O-O and known as king-side castling in orthodox chess), the = King is on=20 the g-square (g1 for White and g8 for Black) and the Rook is on = the=20 f-square (f1 for White and f8 for Black).

Notas: Notes:
1. Para evitar qualquer = engano, =E9=20 conveniente falar "Vou rocar" antes de efetuar o = lance.
1. To avoid any = misunderstanding,=20 it may be useful to state "I am about to castle" before castling.=20
2. Em certas = posi=E7=F5es iniciais, o=20 rei ou a torre (mas, n=E3o ambos) n=E3o se movem durante o=20 roque.
2. In some starting = positions, the=20 king or rook (but not both) do not move during=20 castling.
3, Em certas = posi=E7=F5es iniciais, o=20 roque pode ser feito prematuramente como primeiro = lance.
3, In some starting = positions,=20 castling can take place as early as the first = move.
4. Todas as casas entre = as casas=20 iniciais e finais do rei (incluindo a casa final), e todas as = casas entre=20 as casas iniciais e finais da torre (incluindo a casa final), = devem estar=20 vagas exceto as casas do rei e da torre.
4. All the squares = between the=20 king's initial and final squares (including the final square), and = all of=20 the squares between the rook's initial and final squares = (including the=20 final square), must be vacant except for the king and castling = rook.=20
5. Em algumas = posi=E7=F5es iniciais,=20 algumas casas - que deveriam estar vagas no xadrez tradicional - = poder=E3o=20 estar ocupadas durante o roque . Por exemplo, ap=F3s o grande = roque, =E9=20 poss=EDvel, as casas a, b ou e ainda estarem ocupadas, e ap=F3s um = pequeno=20 roque =E9 poss=EDvel que as casas e/ou h estejam = ocupadas.
:5. In some starting = positions,=20 some squares can stay filled during castling that would have to be = vacant=20 in standard chess. For example, after c-side castling (O-O-O), = it's=20 possible for to have a, b, and/or e still filled, and after g-side = castling (O-O), it's possible to have e and/or h=20 filled.
Linhas Mestras no caso de = uma=20 partida que necessite ser adiada   Guidelines in case a game = needs to=20 be adjourned
a. Se uma partida n=E3o = termina at=E9 o=20 fim do tempo prescrito para o jogo, o =E1rbitro dever=E1 = determinar ao jogador=20 que tem  vez de jogar, =91selar=92 o pr=F3ximo lance. O = jogador deve anotar=20 seu lance na planilha em anota=E7=E3o n=E3o amb=EDgua, colocar sua = planilha e a do=20 oponente num envelope, lacr=E1-lo, e somente ap=F3s isso parar o = rel=F3gio, sem=20 por em funcionamento o rel=F3gio do oponente. Enquanto n=E3o parar = o pr=F3prio=20 rel=F3gio, o jogador mant=E9m o direito de mudar o seu lance = secreto. Se, ap=F3s=20 ser informado pelo =E1rbitro que o pr=F3ximo lance ser=E1 o = secreto, o jogador=20 fizer o lance no tabuleiro, dever=E1 anot=E1-lo em sua planilha = como seu lance=20 secreto.

b.  O jogador que tem a vez de jogar, que = quiser=20 suspender a partida antes do final da sess=E3o de jogo, ser=E1 = considerado=20 pelo =E1rbitro, como tendo utilizado todo o tempo que falta para o = t=E9rmino=20 da sess=E3o.
1
  1. If a game is not = finished at the=20 end of the time prescribed for play, the arbiter shall require = the=20 player having the move to 'seal' that move. The player must = write his=20 move in unambiguous notation on his scoresheet, put his = scoresheet and=20 that of his opponent in an envelope, seal the envelope and only = then=20 stop his clock without starting the opponent's clock. Until he = has=20 stopped the clocks, the player retains the right to change his = sealed=20 move. If, after being told by the arbiter to seal his move, the = player=20 makes a move on the chessboard, he must write that same move on = his=20 scoresheet as his sealed move.

  2. A player having the = move, who=20 adjourns the game before the end of the playing session, shall = be=20 considered to have sealed at the nominal time for the end of the = session=20 , and his remaining time shall so be recorded. =

Dever=E3o ser indicados no = envelope:=20

a. os nomes dos jogadores;

b. a posi=E7=E3o = imediatamente=20 anterior ao lance secreto;

c. os tempos utilizados pelos = jogadores;=20

d. o nome do jogador que fez o lance secreto;

e. o = n=FAmero=20 do lance secreto;

f. a oferta de empate, se a proposta foi = feita=20 antes da suspens=E3o da partida;

g. a data, hora e o local = de=20 rein=EDcio da partida
2

The following shall be = indicated upon=20 the envelope:

  1. the names of the = players=20

  2. the position = immediately before the=20 sealed move

  3. the time used by each = player=20

  4. the name of the player = who has=20 sealed the move

  5. the number of the = sealed move=20

  6. the offer of a draw, if = the=20 proposal is current.

  7. the date, time and = venue of=20 resumption of play.

O =E1rbitro dever=E1 = verificar a=20 exatid=E3o das informa=E7=F5es contidas no envelope e =E9 = respons=E1vel pela=20 cust=F3dia do mesmo.
3
The arbiter shall check = the=20 accuracy of the information on the envelope and is responsible for = the=20 safe-keeping of it.
Se o jogador prop=F5e = empate ap=F3s o=20 oponente fazer o lance secreto, a proposta permanece v=E1lida = at=E9 que o=20 jogador a aceite ou a rejeite, conforme o Artigo = 9.1.
4
If a player proposes a = draw after=20 his opponent has sealed his move, the offer is valid until the = opponent=20 has accepted it or rejected it as in Article 9.1. =
Antes do rein=EDcio da = partida, a=20 posi=E7=E3o imediatamente anterior ao lance secreto dever=E1 ser = colocada no=20 tabuleiro e, al=E9m disso, dever=E1 ser indicado nos rel=F3gios o = tempo=20 utilizado pelos jogadores, quando a partida foi = suspensa.
5
Before the game is to = be resumed,=20 the position immediately before the sealed move shall be set up on = the=20 chessboard, and the times used by each player when the game was = adjourned=20 shall be indicated on the clocks.
Se antes do rein=EDcio = da partida, os=20 jogadores empatam por comum acordo, ou um dos jogadores avisa ao = =E1rbitro=20 que abandona, a partida est=E1 terminada.
6
If prior to the = resumption the game=20 is agreed drawn, or if one of the players notifies the arbiter = that he=20 resigns, the game is concluded.
O envelope dever=E1 ser = aberto=20 somente quando o jogador que tem de responder ao lance secreto = estiver=20 presente.
7
The envelope shall be = opened only=20 when the player who must reply to the sealed move is present.=20
Exceto nos casos = mencionados nos=20 Artigos 5, 6.9 e 9.6, a partida est=E1 perdida para o jogador cuja = anota=E7=E3o=20 do lance secreto

a. =E9 amb=EDguo, ou

b. =E9 falso, = de tal forma=20 que seu verdadeiro significado =E9 imposs=EDvel de ser = estabelecido, ou=20

c. =E9 ilegal.
8

Except in the cases = mentioned in=20 Article 5, 6.9 and 9.6, the game is lost by a player whose = recording of=20 his sealed move

  1. is ambiguous, or =

  2. is recorded such that = its true=20 significance is impossible to establish, or

  3. is illegal.=20

Se no rein=EDcio da = partida=20

a.  o jogador a responder ao lance secreto estiver = presente,=20 o envelope =E9 aberto, o lance secreto executado no tabuleiro e = seu rel=F3gio=20 acionado.

b. o jogador que tem de responder ao lance = secreto n=E3o=20 estiver presente, seu rel=F3gio dever=E1 ser acionado. Ap=F3s a = sua chegada, o=20 jogador pode parar o seu rel=F3gio e chamar o =E1rbitro. O = envelope =E9 aberto=20 em seguida e o lance secreto executado no tabuleiro. Seu rel=F3gio = =E9 ent=E3o=20 acionado.

c. O jogador que fez o lance secreto n=E3o = estiver=20 presente, seu oponente tem o direito de responder na sua planilha, = selar=20 sua planilha num novo envelope, parar seu rel=F3gio e acionar o do = oponente,=20 ao inv=E9s de responder da maneira normal. Nesse caso, o novo = envelope=20 dever=E1 ficar sob a cust=F3dia do =E1rbitro e aberto ap=F3s a = chegada do=20 oponente.
9

If, at the agreed = resumption time=20

  1. the player having to = reply to the=20 sealed move is present, the envelope is opened, the sealed move = made on=20 the chessboard and his clock started.

  2. the player having to = reply to the=20 sealed move is not present, his clock shall be started. On his = arrival,=20 he may stop his clock and summon the arbiter. The envelope is = then=20 opened and the sealed move made on the chessboard. His clock is = then=20 restarted.

  3. the player who sealed = the move is=20 not present, his opponent has the right to record his reply on = the=20 scoresheet, seal his scoresheet in a fresh envelope, stop his = clock and=20 start the absent player's clock instead of making his reply in = the=20 normal manner. If so, the envelope shall be handed to the = arbiter for=20 safe-keeping and opened on the absent player's arrival.=20

O jogador dever=E1 = perder a partida=20 se chegar ao tabuleiro mais de uma hora atrasado para o rein=EDcio = de uma=20 partida adiada (a menos que as regras da competi=E7=E3o ou = =E1rbitro decida de=20 outra forma)

Entretanto, se o jogador que selou o lance = secreto,=20 for o jogador atrasado, a partida termina de outro modo, se: =

a. o=20 jogador ausente seja o vencedor devido ao fato de seu lance = secreto ter=20 dado mate no oponente, ou

b.  o jogador ausente = produziu um=20 empate devido ao fato de seu lance ter =91afogado=92 o rei do = oponente, ou uma=20 posi=E7=E3o como a descrita no Artigo 9.6 resultou no tabuleiro, = ou=20

c.  o jogador presente ao tabuleiro perdeu a partida = de=20 acordo como disposto no Artigo 6.9.
10

The player shall lose the = game if he=20 arrives at the chessboard more than one hour late for the = resumption of an=20 adjourned game (unless the rules of the competition or the arbiter = decides=20 otherwise).

However, if the player who made the sealed move = is the=20 late player, the game is decided otherwise, if:

  1. the absent player has = won the game=20 by virtue of the fact that the sealed move is checkmate, or =

  2. the absent player has = produced a=20 drawn game by virtue of the fact that the sealed move is = stalemate, or a=20 position as described in Article 9.6 has arisen on the = chessboard, or=20

  3. the player present at = the=20 chessboard has lost the game according to Article 6.9.=20

a.  Se o envelope = contendo o=20 lance secreto tiver desaparecido, a partida dever=E1 ser = reiniciada da=20 posi=E7=E3o no momento da suspens=E3o e com os tempos nos = rel=F3gios colocados=20 como no instante do adiamento. Se o tempo usado pelos jogadores = n=E3o puder=20 ser restabelecido, os rel=F3gios dever=E3o ser ajustados a = crit=E9rio do=20 =E1rbitro. O jogador que selou o lance secreto, executa no = tabuleiro o lance=20 que afirma ser o =91secreto=92.

b.  Se for = imposs=EDvel=20 restabelecer-se a posi=E7=E3o, a partida =E9 anulada e um novo = jogo deve ser=20 disputado.
11
  1. If the envelope = containing the=20 sealed move is missing, the game shall continue from the = position, with=20 the clock times recorded at the time of adjournment. If the time = used by=20 each player cannot be re-established the arbiter shall set the = clocks.=20 The player who sealed the move makes the move he states he = sealed on the=20 chessboard.

  2. If it is impossible to = re-establish=20 the position, the game is annulled and a new game must be=20 played.

Se, no rein=EDcio da = partida, o tempo=20 utilizado for indicado incorretamente em qualquer dos rel=F3gios e = se=20 qualquer dos jogadores aponta esse fato antes de fazer seu = primeiro lance,=20 o erro deve ser corrigido. Se o erro n=E3o for percebido, a = partida deve=20 continuar sem corre=E7=E3o, a menos que o =E1rbitro perceba que as = consequ=EAncias=20 ser=E3o muito graves.
12
If, upon resumption of = the game,=20 either player points out before making his first move that the = time used=20 has been incorrectly indicated on either clock, the error must be=20 corrected. If the error is not then established the game continues = without=20 correction unless the arbiter feels that the consequences will be = too=20 severe.
A dura=E7=E3o de cada = sess=E3o de=20 partidas suspensas dever=E1 ser controlada pelo rel=F3gio do = =E1rbitro. Os=20 hor=E1rios de in=EDcio e t=E9rmino dever=E3o ser anunciados=20 previamente.
13
The duration of each = resumption=20 session shall be controlled by the arbiter's timepiece. The = starting time=20 and finishing time shall be announced in advance. =

 

 

Revis=E3o: AN Igor = = Lutz

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